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When the comedy lands, it lands – I think many of the tonal shifts and abrupt escalations of absurdity provide good results, and the visual gags are strong. The joke density doesn't feel super high, however, and I think a lot of comes down to the story stumbling a little as tries to find a good balance between humor and delivering its serious message.

On a basic level, the premise is quite ridiculous, sort of a tumblr post-esque mythological reinterpretation. That's all good, but I'm not sure if it really works with the game otherwise mostly defaulting to grounded human drama. For example, the protagonist largely plays the role of the straight man; you could get a good comedy of misunderstandings out of an incubus (who's pretty bad at his job) attempting to seduce an oblivious ace guy, but what happens is instead mostly mundane acephobia. The social commentary and the supernatural bits don't really match each other in intensity or register, which exacerbates the tonal unevenness and makes the happy ending a bit hard to swallow, too. Like, damn, do we really want to forgive these guys? As the game points out, their behavior would be creepy and beyond acceptable even if they weren't harassing an asexual person who's not into them – I wouldn't care in a story that was more irreverent in general, but with how serious this one gets at times, it feels weird to go from kidnapping to everything being fine.

On the presentation side, as already mentioned, I think the visual jokes work really well even if there isn't anything crazily experimental. I do appreciate the basic pleasures of moving sprites around in a funny way. There's a lot of good audio design, too, and the use of music takes the genre into account in a way that's surprisingly rare in this space.

Thank you for the in-depth review! I super appreciate your feedback, especially since it kind of shines a light on what I was concerned with writing the script: the heavy-handedness of the "Aro/ace people exist!"  message and the escalation of the scenario being either funny or shockingly serious. Had I more time I definitely would have polished a few scenes, but it is what it is with a game jam 🤷‍♂️

If you're willing, I'd love to know what specific scenes or lines you thought were dissonant, just to compare notes, so to speak. But regardless, I'm glad you liked it enough to leave an honest review 🦇💖

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I think it maybe has less to do with individual lines or scenes and more with just the general vibe of how the different elements are handled.

For example: the kidnapping, although something that would be a serious thing in reality, registers as a joke because the tone is nonchalant. It's over-the-top and exaggerated. In contrast, the social commentary feels like it presents bad situations that happen in real life almost as-is, notably in spite of many of the characters being mythological & otherworldly creatures you could also imagine being out of touch with human culture or bigoted in some kind of more caricaturish way. I don't want to give feedback that goes too far in the "you should have done this" zone, but I can imagine the incubus having no idea asexuality was a thing working as a gag, for instance. A lot of it doesn't feel like the game manages to translate the subject matter into the language of comedy (though I like some of the jokes that come up, like the repetitiveness of how everyone responds to Credence revealing his orientation).

I do think comedy of this sort, where you want to interweave a serious point with some extremely absurd events, is very hard to write in general, though! I hope the feedback you've gotten has felt useful!