When the comedy lands, it lands – I think many of the tonal shifts and abrupt escalations of absurdity provide good results, and the visual gags are strong. The joke density doesn't feel super high, however, and I think a lot of comes down to the story stumbling a little as tries to find a good balance between humor and delivering its serious message.
On a basic level, the premise is quite ridiculous, sort of a tumblr post-esque mythological reinterpretation. That's all good, but I'm not sure if it really works with the game otherwise mostly defaulting to grounded human drama. For example, the protagonist largely plays the role of the straight man; you could get a good comedy of misunderstandings out of an incubus (who's pretty bad at his job) attempting to seduce an oblivious ace guy, but what happens is instead mostly mundane acephobia. The social commentary and the supernatural bits don't really match each other in intensity or register, which exacerbates the tonal unevenness and makes the happy ending a bit hard to swallow, too. Like, damn, do we really want to forgive these guys? As the game points out, their behavior would be creepy and beyond acceptable even if they weren't harassing an asexual person who's not into them – I wouldn't care in a story that was more irreverent in general, but with how serious this one gets at times, it feels weird to go from kidnapping to everything being fine.
On the presentation side, as already mentioned, I think the visual jokes work really well even if there isn't anything crazily experimental. I do appreciate the basic pleasures of moving sprites around in a funny way. There's a lot of good audio design, too, and the use of music takes the genre into account in a way that's surprisingly rare in this space.