I like that you weren't afraid to challenge some of the assumptions of the Survivors genre, like going for one upgrade per chest and just leaving the upgrades by location instead of being awarded by XP. I like the little swimming animation for the shark too. I agree with the other commentator, definitely make time for audio next go around, you'll thank yourself.
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thanks! I wanted to flip it a bit and make the power ups to be random so you have to decide whether to leave it or not, and then I was intending on adding items and more attack types in different pickup types and have that be where the options are for the player to pick from 😊 unfortunately time slipped away from me and I had to focus on getting an mvp out there instead 😅 thanks for the advice on sound too!