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Nash, man, really good to read your review. Kinda feels like one I was subconsciously "waiting for". I spent the first half of the jam getting the water, wind, and ship movement all really tuned in and slick as possible. I realize now that I was trying to answer the question if I could make Sailing on the wind an actual core game mechanic. Your review gives me some insight that I might have succeeded and there's something to explore further here. So thank you.

I agree the game is somewhat light around the sailing, but I am curious to ask you, if it were more substantial, a larger project let's say, where would you see that meat on the bones being added? I have my own ideas and fantasies of course, but I'd like to hear your thoughts if you can offer any.