Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Having played quite a bit of these sailing games during jams over the years, and none of them has come even close to the sailing mechanics of this game. Gosh, upwind sailing and all. And everything feeling so polished and smooth about the movement.

The game is a bit light around the sailing though but I think its superb implementation makes up for it. 

I think there could be potential for this game if you add more meat around the bones after the jam!

Nash, man, really good to read your review. Kinda feels like one I was subconsciously "waiting for". I spent the first half of the jam getting the water, wind, and ship movement all really tuned in and slick as possible. I realize now that I was trying to answer the question if I could make Sailing on the wind an actual core game mechanic. Your review gives me some insight that I might have succeeded and there's something to explore further here. So thank you.

I agree the game is somewhat light around the sailing, but I am curious to ask you, if it were more substantial, a larger project let's say, where would you see that meat on the bones being added? I have my own ideas and fantasies of course, but I'd like to hear your thoughts if you can offer any.