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Nice job getting a full little world in place. The art and mood fit the story and you can see the effort from the team. I had trouble understanding what I could interact with and what the next step was, so I mostly walked around reading text. The battery was the only thing I figured out how to pick up. A bit more clarity on controls and one clear early objective would help.

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Thank you for the feedback! It means a lot. In our design, each of the ~10 objects would have been part of a puzzle you would have to solve. Currently there is only one proper puzzle on the safe in the bottom right. The easiest and trivial "puzzle" was opening the drawer and getting the battery, which you would have needed later on. I agree as it is it's very confusing as all the important puzzles aren't implemented, e.g. the computer in the middle was supposed to be really important hence why it's in the middle. This created a lot of dead space for the user where if it the game was completed the player would have been rewarded for interacting with each object.