Wow this is a spectacular effort for only 10 days, the 60 hours you put in paid off, awesome entry!! The presentation is top notch, you made marvelous use of the assets. Everything feels cohesive and each level has tons of detail and its own specific personality. Having to use the clues of the room to solve each puzzle is a very cool take on the theme. Having the each puzzle be part of an overarching detective work with a guess who minigame at the end was great game design and a perfect way to wrap up the experience. The hand drawn frames in between levels was a nice touch too.
The core puzzle mechanic was a good one, using context clues to solve the puzzles was a great premise and the way the clues appeared to the right of the screen as you found them worked very well. The ghost sound puzzle was my favorite and a fantastic example of how well the concept could work. Unfortunately, I found many of the other puzzles to be confusing and/or unsatisfying. I'm glad you provided a guide on the itch page because otherwise I wouldn't have finished the game. Kicking the soccer balls around was super fun, but I found it a bit odd that it didn't end in a 3 digit code like the rest of the levels. It was a nice change of pace but didn't fit the detective narrative very well. I also have no idea on the logic behind the last 2 puzzles (anguish and corners), and even after looking up the code I felt unsatisfied as I could not see any reasoning as to why they were the correct answers.
That being said, I had a great time playing your game. The visuals have tons of detail, are full of personality, and are impressively cohesive (I never would have known they were from assets if you didn't specify). The premise is a cool take on the theme and the detective lore and guess who minigame at the end was a fun touch. Sound design is on point and the ticking adds to the tension of the timer. Sick entry, and keep up the good work!!
Viewing post in One Room, One BOOM! jam comments
Thank you so much for the very detailed feedback! These insights would certainly help us going a long way!
For the soccer puzzle, we wanted to add variety to the gameplay hence we introduced simple physics based puzzle.
Maybe for the last two levels, we could've written better clues which provide more clarity to solving the level. For the ANGUISH level we thought SUN ("... brings light" from the clue) was an easy answer. Also for the last puzzle counting the painted tiles from each corner felt intuitive to us as the clue says "... journey begins at corners." ("begins" = start counting)
Thanks again for appreciating the visuals!