Thanks for playing. I appreciate your comments about the game and understand your criticism. Unfortunately, it's a classic game jam situation. The battles should have been more elaborate (well, everything should have been more elaborate...), each enemy should have unique attack values, toys can heal, support, etc. The player should have been able to see all of this in the UI so they could think strategically. Unfortunately, we had to remove several locations and enemies, as well as this entire system, so only the basics remained. However, Lego is intentionally OP, I wrote 100 damage in the stats as a joke. Well, because it's Lego, you know. But without it, it seems strange.
I'm also glad you liked the bit of VA that was present. By the way, if we had put the entire dubbing in the game, we would have had professionals there. It was my personal challenge :))