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I’d say the theme was quite peculiar and very interesting—it actually reminded me of the time I had sleep paralysis and man… the feeling really is awful haha.

The artwork is spectacular. I really liked the blue tone you used for everything; it fits perfectly with dark, nighttime moods and adds a heavy feeling to the atmosphere, which definitely matches the intended horror. The apparitions also stood out well, with an interesting variety of anomalies happening around us.

However, I felt that the game’s difficulty is quite high right from the start. I’m not necessarily referring to the buttons we have to press based on the text instructions (since most of it is pretty clear), but rather the speed at which we need to switch from one place to another. Sometimes the distance is too big, and that becomes a bit confusing, and the transitions are almost instantaneous, so we have to adapt very quickly.

I believe a small delay between pressing one button and the next would be enough to reduce the steep difficulty curve the game currently has. Additionally, a success sound effect would help players reinforce which buttons to press and when.

An interesting mechanic to add could be some sort of “focus” system. While the player is experiencing sleep paralysis, there could be moments where they close their eyes to try to calm down, reducing their anxiety level. But this would come with disadvantages, such as not being able to see which key they need to press (meaning they’d have to read it before closing their eyes) and also not seeing how much time is left until the next key appears after successfully pressing one.

It’s a very unique and intriguing concept—I really enjoyed it, and it’s amazing that you managed to make this on your first time using Godot. It’s a clear sign that you adapt well, and with more practice, you can create even better games with this engine.

Congratulations on the game, and I wish you good luck in the jam!

P.S.: The Easter Egg is also really cool—basically the opposite of the game’s mood, since it has a comedic touch.

thank you so much! and yeah, it was quite difficult even for me especially since I just got a headache from playtesting my own game so many times. I'll definitely take in the feedback,  and thanks for the support :D