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(+1)(-20)

Grabbed the gog version, review is pending there, but wanted to share a bit of feedback here.

The devs clearly know how to milk controversy and know something about making disturbing art pieces with dark themes.

The problem is, they don't seem to know much about making a game.

First, as other comments have shown, gamers hate censorship. Want to immediately boost sales? Make that optional.

The real killer though is the pacing and saves. The censorship could be debated but this completely destroys any enjoyment. The walking speed is painful. Crashes happen. Life interruptions happen. Having unskippable FMVs and locking saves only to the start of a chapter is just plain bad design for a game, and results in a player have to suffer through content they've already seen before. If this is done with content designed to disturb, then it either dulls the effect or causes the player to quit in annoyance and dismiss the rest of your "experience."

Getting rid of the censorship is a start. Taking the shackles off the save system and setting it up properly (no limit on save files, save anywhere during a chapter) is needed to make your "experience" into a game people will actually play.

(3 edits) (+6)

Well, that was the only way to at least try to do a decent amount of sales, in the PC market the majority of the people refuse to buy outside Steam. Sure, there are some exceptions like for example Fortnite or Minecraft but for the ultra majority of the cases, especially for an indie studio like Santa Ragione, a Steam's ban is pratically a death sentence.

(+2)(-9)

THANK YOU, you hit exactly on my problem with the game: it's such a jankily-built game for something the devs seemingly are hinging their company's future on and spent two years building.

The actual GAME part of the game feels like it's about to break at every moment. Clicking on interactable objects is a chore. The inventory system is so obtuse you keep encountering minigames that clearly were intended to play differently but you have to do an awkward two-items-at-a-time dance because of inventory size. 

I support the development of transgressive art projects, but for all the marketing around HORSES this ends up being a story that REALLY hopes you haven't watched much giallo from the 70s, 'cus this is just a bunch of giallo trends stapled together. What's worse: the plot doesn't really commit to saying much about the horses themselves beyond vague inferences. In a way, it's authentic giallo in that its plot is kneecapped by what feels like cut content or a writer forgetting to close a loop. 

It could be an excellent novel, animated video, or straight up live action short film. But instead it's a video game. A video game that does not really demonstrate any evidence that my choices matter. I have no impulse to replay sections and make different choices because there's nothing (either in-universe or meta-textually in the game's menus) indicating the choices impact anything other than dialog. 

I actually thought it added to the game. 

(+1)

You can hold shift to run. That instantly solves the speed issue.