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Pixel Composer

Node based VFX compositor for pixel art. · By MakhamDev

Internal data doesn't update on the VFX render node

A topic by Cosmotect created 67 days ago Views: 54 Replies: 2
Viewing posts 1 to 2

If I connect an acceleration node to particles, they correctly start accelerating. but disconnecting the acceleration after that doesn't remove the effect



Developer (1 edit)

The VFX data is static, when you create a branch you didn’t create new instance of VFX objects. So a change in one branch will effect other branches.

I’ll add VFX/pSystem clone node in the next update.

Oh, that was an issue I noticed too.
But here the problem is different, these are three screenshots of the same two nodes. You can see that after I connect and then disconnect velocity, the effect from velocity stays applied.