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MakhamDev

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A member registered Apr 04, 2018 · View creator page →

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Noted, thanks for reporting.

Tested on 2024.4.1.202. Seems to crash on the second file drop.

You’re the best!

Oh my god. Thank you!

Is there a way to force window focus when dragging a file over the game window? This way the game can react to mouse position while holding the file.

*Pixel Composer is made in GameMaker, tho I understand why you’d think that.

About the port. I’m considering more platforms, but it probably will be Mac first then Linux, sorry.

sure, I can add that

You can set it to 350 - 370. But the negative value seems to be a bug, I’ll look into it.

image.png

You can set the blend mode to “alpha” which will apply alpha-compensated blending, it might cause artifact in other area, however.

The red X doesn’t mean missing cache. It’s a button used for clearing the cache.

The problem is that it shouldn’t be there since the node doesn’t cache value anymore. so I’ll remove it.

It seems you open the file from a protected (C:) drive. I’d recommend moving it to another drive (or desktop) and try again.

You’re right, thanks for reporting.

Noted, thanks for your suggestions!

Noted, Lua nodes have been abandoned for a while now, I’ll take a look at them. Thanks for reporting!

What version are you using?

I’m sorry but the Mac version is not working in both Intel and Apple silicon. I have unlisted the Mac version for now until I know what’s going on.

I’m sorry but the Mac version is just not working. I don’t know what’s happening. I have unlisted the Mac version for now until I know what’s going on.

You might want to delete the %AppData%\Local\PixelComposer (or maybe just the %AppData%\Local\PixelComposer\keys.json) and try running the program again.

What version are you using?

You can set the foreground image to be in the middle of the background image.

Noted, thanks for reporting.

What do you mean by fixing the transform? In the transform node, some properties can be set to use relative value.

For example, the output dimension can be set to use the same size as the input, or a multiple of input. The position value can also be set to use the fractional unit, which allows you to set the position based on a fraction of the output image ([0.5, 0.5] will put the image in the middle if you set the image anchor in the middle [0.5, 0.5] as well).

You mean adding the ability to center the view to the node you’re coming out from right? Sure, I will add that. Thank you for your suggestion!

Thanks for your suggestion!

I just pushed a new version 1.16rc3 that addresses a similar bug in the color adjust node. Please update to the latest version and check if the problem still persists.

I’ll look into it, thanks for reporting.

(1 edit)

Thanks for your suggestion. Tbh I’m not sure why I make it so small myself, will consider changing it.

You can try deleting the “%AppData%\Local\PixelComposer” folder and run the latest version (1.16rc2).

If you want the animation to run linearly (From frames 1, 2, 3, 4, 5). You only need to set 2 keyframes, one at the beginning and one at the end. The value between two keyframes will interpolate (smoothly transform) from one number to another.

There are many ways to do that.

  • Color adjusts, set alpha to 0.
  • Solid with empty toggled. Plug the surface to the dimension value to match the image size.
  • Remove color with tolerance set to anything higher than 1.
  • Alpha cutoff with minimum set to anything higher than 1.
  • Threshold, alpha mode, set the alpha threshold to anything higher than 1.

The alignment can be weird if you’re importing multiple images with different dimensions. I recommend importing it as an image array first and setting the canvas size to “maximum” to make each image the same size.

Do you mean to make the animation start playing at frame 110? If you enable “custom frame order” you can control the animation by animating the “frame” property.

What version are you using?

noted, thanks for reporting.

Oh sorry, I thought you had a problem with the particle node. You mean there’s a bug with the splice sprite sheet node, right? Thanks for reporting.

Also, you can use the cache array node to create animated particles. I’m planning to make a video about it soon.

Have you tried clearing the cache on the particle node?

the sample project is on an older version. I’ll only update it with the major update (the next one will be 1.16).

Noted, thanks for reporting.

noted, thanks for reporting.

noted, thanks for reporting.