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(1 edit)

The VFX data is static, when you create a branch you didn’t create new instance of VFX objects. So a change in one branch will effect other branches.

I’ll add VFX/pSystem clone node in the next update.

Oh, that was an issue I noticed too.
But here the problem is different, these are three screenshots of the same two nodes. You can see that after I connect and then disconnect velocity, the effect from velocity stays applied.