OK, epic.
I liked the fast-paced combat but it needs more strategy. Especially in the preparation phase. I’d suggest you to make the stats and items more meaningful.
In combat, it felt like nothing but Strength really matters. It seems like the “food” status doesn’t make any impact on the battle.
The art is very good tho, you could make the attack animation to improve the combat visuals as well as a hurt sprite or animation to provide a better visual feedback when you get hurt. Just numbers don’t tell who hurt who when they simunteneously attack.