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(+4)

OK, epic.

I liked the fast-paced combat but it needs more strategy. Especially in the preparation phase. I’d suggest you to make the stats and items more meaningful.

In combat, it felt like nothing but Strength really matters. It seems like the “food” status doesn’t make any impact on the battle.

The art is very good tho, you could make the attack animation to improve the combat visuals as well as a hurt sprite or animation to provide a better visual feedback when you get hurt. Just numbers don’t tell who hurt who when they simunteneously attack.

(+1)

Hey Pigdev, thanks for the feedback! We were in a big hurry while developing (game scope issues, as always hahaha), so it's very helpful to get some more feedback on what we could do better. We still are thinking about releasing some updates for this game in the future, so thanks again for commenting.

 Espero que tenha um bom dia aí :)