A great platformer! Quite a massive amount of content given the amount of time.
The movement has a good amount of polish on it - walljumping, climbing up the wall and over ledges, coyote jumping all felt pretty natural. About midway through I had wished there was some tougher platforming, but then I got a bit of what I wanted on the right side of the map. I like a good precision platformer and could have done with a bit more of a challenge, but that’s my personal taste.
There was a little bit of finickyness with tighter spaces (Ex: the little area by the lever) where the character would get stuck in the ceiling, but thankfully it was able to slowly inch away from it and give me control back.
I do wish there was more to do with the attacking elements, they felt more like keys than tools to use for getting around the map.
The theming and visual style was very cohesive throughout the game - I really liked the look of the UI elements.
This was quite a feat, great job!