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I had fun! Got all the way up to the 100k koi. It became quite arduous to grow those fish, even when maxed everything out. I took this to be the end game but if that's the case, trying to collect all of the 100k fish, let alone all of the 1k fish would be herculean and, frankly, a major waste of time. It turned off the dopamine hits I was getting from growing the fish and selling the less valuable ones so I just had a pond of super valuable fish... I would have wanted to create pretty ponds filled with fish of all one color palate or things of that nature but as I was waiting for my money to tick up, I decided to fill the pond with as much food as possible so that I wouldnt have the difficulty of feeding them when I could afford to buy a new one. I must have hit the cap on food (screen roughly 75% full) because the game bricked. When i reloaded, the save point was a ways back and all of the food was gone. All in all, very fun time sink with lots of dopamine hits throughout. Loved the polish and core idea. A couple of ideas: Perhaps moving the end point down to 50k or 75k and scaling down the required growth could help keep interest? Also, being able to move fish from one pond to the other? Breeding? Again, I had a bunch of fun and think this was great!

(+1)

Thank you for playing and for the feedback!

I revamped the feeding system for the dragonfly update, so it shouldn't crash  now even if you constantly drop feed.

A koi info menu and a move function are definitely things I will add next. I will probably also add a feature to buy unlocked koi directly, as well as a way to guarantee drawing new koi you haven't collected yet. This should make it easier to collect every koi and create the pond you want.

I think I will also decrease the price of the last gacha to 50K. I hope that makes the gameplay more engaging!