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A jam submission

The Silent FrontView game page

Waves carry secrets. Secrets decide wars.
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The Silent Front's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1323.3683.368
Theme interpretation#1833.0533.053
Innovation#2022.7892.789
Audio#2022.8422.842
Overall#2842.6322.632
Gameplay#3412.2632.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/K16EPKOTJIETKA/Game_Off_2025-The_Waves_of_War_public

Game description
[UPDATE from 02.12.2025​] - fix bugs with camera

Humanity has long moved beyond Earth’s orbit and mastered most of the Solar System.

The most important hub became the Asteroid Belt, filled with mining stations, cities carved inside rock, and major transit ports between Earth, Mars, and the distant colonies on Saturn’s moons.

For many years the Belt was controlled by Earth, paying high taxes and enduring constant inspections. But in the year X789 its people realized that Earth needed the Belt, not the other way around.
This was the beginning of the Asteroid Belt’s war for independence.

At this critical moment you arrive at a secret station. Your mission is to intercept signals, uncover hidden information, and immediately transmit it to the Free Asteroid Belt Coalition.

Only your accuracy and reaction speed will decide whether the Asteroid Belt can gain its long awaited freedom.
Your actions will shape the course of the war and the future of the entire Belt.

Theme interpretation
Wave is a signal!

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Comments

(+1)

Требуется обучение для игроков, иначе первые 30 мин, чувствуешь себя макакой запертой в клетке...
А также больше времени когда приходит синие сигналы, это очень важно!

Разработчики молодцы, сделать такое за короткий промежуток времени, это реально круто! 

P.s Игра в принципе хорошая, вот только p#0p4 p1№6eC болит...  ♡

Submitted(+2)

was really nice, a little hard to get how to play though

Developer

Thank you! We will continue to work on the tutorial and intuitiveness!

Submitted(+1)

The mood is awesome. But I could only play 2 "modules" and not sure why the others were not active or what should I do to activate them.

Developer

Thank you! The module activates after you've transmitted a signal from the previous module (for example, cleared the signal and transmitted it to the demodulator, from the demodulator to the decoder, and so on). Unfortunately, we didn't have time to create a proper training, but we'll fix that after the jam.

Submitted(+1)

There is so much stuff! So much, in fact, that is it a bit hard to get into. I was not really able to figure out what most of the modules should be doing.

I can appreciate the work that has gone into this and the general mood of the game is very mysterious. But I would have preferred modules being introduced to me one by one instead of all at once.

Developer

Thank you! We will continue to work on the tutorial and intuitiveness!

Submitted(+2)

Quite impressive a simulator game, it would take some time to get familiar with the panel though.

Developer

Thank you!

Submitted (1 edit) (+1)

So confusing! The game dumps quite a bit of information on the different modules right at the start with no actual knowledge of what you're supposed to do and how. There is also no way to go back to revise that information (without fully restarting) which wasn't great.

I couldn't really figure out anything else besides the top left module. Everything else didn't seem to do anything no matter what I tried to do. I get that it's supposed to be about figuring it out and the mystery but it's really difficult to try to solve something when you get no feedback on if what you're doing is even remotely correct or completely wrong. And not sure if it's required to do constantly to progress but the whole wait for stuff to reboot wasn't fun. Making the player just wait for no reason at all (with no stakes either) is never fun.

It had a nice visual look and cohesive style. The sound scape was also very atmospheric and fit the mood. The sounds were a bit barren still though. And the lack of that much visual feedback on different things made it difficult to track down where the sounds were coming from and/or trying to draw attention to.

Ok so I bit the bullet and went for a full restart and now with some actual context and some more careful reading, the help messages made at least some sense. And I did manage to successfully decipher and send some messages. Still a vast majority of them seem to be garbage and thus are just a complete waste of time. I did manage to get few of the real messages through too which seemed to "progress the story" maybe but it gets really repetitive after a few rounds. And the waves are very difficult to tell apart thus needing those annoying reboot rounds. And it really pisses me off that I get an important message, see it has a three minute timer so I decide to send it with the best and longest cipher myself but of course the timers don't run in the same time scale and thus the time runs out before and I'm forced to wait around some more wading through these garbage messages with no purpose.

I did get few credits to my balance but nothing near close enough to buy something. Seems very grindy! Some of the messages (and of course the garbage) didn't even seem to award you with any cash either.

There is very little point of the game being in first person. There would need to be a bit more things requiring moving between stations etc (all the important ones were already in the same spot) and maybe even some time constraints or something. I also found the need to "focus" on a module a bit pointless. Especially since when you were locked in, you could also activate the buttons on the neighbouring module too. Could of have just been free look and click where ever in my opinion.

But anyways, good job on the game! 👍 Would just need a bit smoother learning curve (with those panel informations able to be brought back too for a re-read) and some much needed variance to the gameplay and maybe even some time constraints or other stakes.

edit: Oh yeah and after reading the instructions and figuring out how to use the modules, most of them actually were pretty intuitive and easy enough to figure out by themselves. It's pretty much just the noise removal and then amplitude maximising that wasn't really intuitive. Sure I tried doing the complete flat but didn't come to mind that I should the tune the other dial to pretty much bring it back to the mess it started off with (a bit depending on the wave though).

Developer

Thanks so much for the honest and detailed feedback! We totally agree with your points, there’s definitely a lot to improve, especially the intro, the hints, and the reboot moments.

Really glad you liked the style and atmosphere. We’ll keep working to make everything else feel smoother. Thanks again!

Submitted(+2)

Was really fun, the lack of a true tutorial made it feel a little dissonant from the narrative as the player is supposed to be already a really good radio operator. Once I got the hang of systems though it was really fun, and makes you feel like a spy. The different signal types and protocols could use some clarity as some signals look really similar to one another. Overall really fun and on theme!

Developer(+1)

Thank you! We will continue to work on the tutorial and intuitiveness!

Submitted(+2)

Really cool game and art style, a lot of things to do, unfortunately, I did not have enough time to finish it, but it was very good

Developer

Thank you!