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(+1)

This one felt good. I liked the concept a lot once we got into the groove of it and everything was laid out. It felt a bit strange that choice "docked" you points even if they were benign choices (The food selection one being of them). It was hard to understand which ones would lead to not great outcomes at times. I guess I never got the handle on Saul being exceptionally bad at socializing, and just picked safer options instead of using my own lived experience as guidelines. A constraint when you are making choices as a wholly different person from yourself. I did end up refusing to use the coin, and only once did it to test out the mechanic. Glad the narrative vindicated my refusal in the end. A lot of solid choices that all blend well together. I am going to enjoy digging into the guts of this game for ideas and just exactly how you pulled this off.

I'm glad you enjoyed it! My reasoning behind the seemingly arbitrary point changes was that the score boiled down to Saul's own opinion of himself, rather than to any actual success with Alan (in fact, to pull the curtain back a little, whether Alan enjoys the date or not is actually an entirely different score value - the only thing Saul's perceived score affects is some small dialogue here and there, one split in the middle of the game, and whether the Game Over screen is triggered or not).

I definitely understand how it can be confusing, though - at the end of the day managing to convey all that via the game is quite tricky, and with the power of hindsight I can definitely see places where I could have made it clearer. I suppose that's how it is with game jams, though.

(+1)

That makes more sense. My first run through I assumed the score was how the "date" was going and not Saul's internal perception.