Very cool idea and great atmospheric ambient soundtrack!
This game kept me trying for like 1.5 hours. I've reached wave 16 by being lucky. After I got some understanding on how to use qualias I made it to wave 14. I think this can be a really addictive game but its entry level is a bit too high imo.
Some of the weal spots I've found:
1. Balance. Once I got 4xHP red creaps on wave 4 - is that normal?
2. There's this "buffer" system but game tells you literally nothing about it (and I didn't have patience to obtain an upgrade in order to see what it does, sorry)
3. I was constantly switching to qualias description. Not only to know which qualia I want in the moment but also how do I get a particular color. Very tedious =( I would probably play a couple more runs if it was more accessible. I think such type of info should be easy reachable in game. Like a simple question mark icon which being hovered by cursor pops up the colors+qualias breakdown
4. Why can't I edit my towers during the shop phase?? It's so frustrating when you have enough money but oops no sorry you've already had 2 towers and generated 3 qualias and now you are out of inventory space. It totally feels like unnecessary complex
5. Regen doesn't seem to work? Like I had regen: 1 but it didn't restore my hp for a sequence of waves (I didn't take any damage)
These are the major issues I've encountered. Other than than I could suggest adding some quality of life:
- add coming wave description above the towers field
- add restart button
- give player an ability to speed up waves, later on it becomes a bit tedious to watch each wave making its way
- maybe a bit too much, but add a playground where players can learn how the game works. Well, this one is the most optional since you can do it during actual runs, but anyways
These are all my thoughts. Hope it's not too much and can help you in further development!