The game concept is really interesting, and I really liked how you interpreted the theme. Although I think, from a broader perspective, it strays a little since we can use multiple rooms equally, even though itās just one at a time.
From the start, the game is very eye-catching and immersive, both due to the chosen colors and the animations, as well as the dynamic text presentations that move in an interesting way on the screen.
The game is already quite engaging right from the menu, thanks to the interactions and animations you've included. It didnāt interfere with the gameplay or anything like that, but if there was a more visible hierarchy of elements in the menu (with some having fewer animations and others more), the player would be more easily guided through navigation and would feel that some options are much more important than others. As it stands, all options have the same level of detail (and again, I want to emphasize that this is not a negative point at all, just an observation).
As others mentioned, the animation is indeed a little slow considering the pace of the gameplay, which creates a slight awkwardness, but in my view, it doesn't really harm the gameplay experience.
The variations and upgrades were also very interesting. It's fun to think of strategies to overcome the challenges that arise as you progress through the gameās levels.
Overall, I had fun playing. The art is really beautiful, and if Iām not mistaken, youāre the person who recently got back into game development, right? Itās an excellent comeback! Congratulations on the project, and I wish you the best of luck in the jam.
P.S. One thing I remembered—when you upload the Windows version, it would be great if the app didnāt require installation and could just run directly. I know you donāt have any bad intentions with that, but many people are suspicious of files from jams and might end up passing it over to avoid any risks.