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MH_Ch4mp

31
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1
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A member registered 73 days ago · View creator page →

Creator of

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I like using pixabay.com


Search up 8-bit music and I really like the ones done by DJARTMUSIC - or smth like that. I have the name of the artist in my game, can’t remember off the top of my head.

Thanks for rating the game!

Pretty unique game - good luck for the Jam!

Really enjoyed this bullet hell game - and the meme of unemployed was so effortlessly implemented without it being not funny. To improve - think of adding some enemy-based music and tone up the game juice.

This was a really fun entry and is now one of my favourites from the Jam!

Love this game! The art is nice and minimalistic, and the sound effects are appropriately chosen. 

Great Entry

(1 edit)

The economy is defo a must improvement. I intended for many many more waves - in which then the economy would seem more viable (Start you can only afford ammo, but then slowly progress to upgrading and sorts) but the scope was too much. Seems i fell victim to unpolished mechanics.

Theme I pretty loosely interpreted - you only choose 'ONE ROOM' to be attacked... its a bit of a reach but i thought 'ok lets just go with it'.

I don’t think they only use Unity Game Engine - I’ve seen many entries using engines like Godot

This was a really fun game and had a very minimalistic but purposeful style.


Great job!

This is a very unique theme implementation and so I love it!

To improve, I would upgrade the graphic and game juice - focus in on tweens and ways to convey to the player what is happening and emphasise it!

Great theme use and I loved the rage-esque of this entry. However some improvements can be made to art, and sound and also game juice in general.


Quite a good entry - well done!

Playtested again and realised that the sucess sound was too high pitch for my comfort. May be a personal preference - not sure.

But the game is very good nonetheless.

Very cute game!

thanks for the feedback!

Yeah some re-balancing is NEEDED 😂

The second turret would’ve came in handy if I made many more waves than what turned out - the original plan was to speed up the game and have like 50 waves.

Really appreciate your playing!

I think a very hard part of development process was testing the difficulty. Some of my playtesters found it too easy and others found it way too hard. And with a mechanic based game myself couldn’t really playtest all too much.

Really appreciate you playing!

The theme implementation could’ve been done better that’s for sure!


i ended up creating a game loosely using the Theme but looking back I would’ve preferred to do an alternative route. The main theme part is the fact you choose only ONE ROOM to be attacked at every hour/wave.


thanks for playing!

Yes, you’re right - I just got back into it after 3 years!


For the windows, I wasn’t sure how to make it run automatically? But I’ll take a look, thanks for bringing that to my attention.


The note on visible hierarchy is actually pretty helpful - thanks for this. I normally hate UI, and this could be a good way to elevate the experience by actually toning it down due to it creating focus to certain elements.

I only lasted about 20 seconds but played for a couple of minutes. I’m not very skilled at those games anyways so I’m not the best judge 

I can’t actually remember what the exact sound was but I don’t believe it was the ticking. I’ll take a look tmr and let you know 🤙

This hits the simplistic feel and feels very polished. A very difficult game but incredibly fun concurrently.

Insanely good game brimming with juice with every step. It gets VERY chaotic and that's hilariously fun!

Great Entry!

The puzzles were really cool and I enjoyed the game. The sound however was annoying mildly.

Otherwise, very very good!

Great Graphics! One improvement could be making the camera pan forwards in the direction your running so you can see the zombies earlier

Normally I dont like these type of games... but YOURS IS AN EXCEPTION. This is a well polished, finished game and despite it being too difficult for me at times, I had a blast. Only thing I would change is the colours, and make them not too bright - however all in all this was a fantastic entry.

✅ - Amazing!

Love the Toon Graphics!

I ended up addicted to the Chrome Goldfish game hahahah

An EXTREMELY fun game - and had so many ways to score it was soooo good. The combination mechanic of placing items in tiles and whether they were adjacent was really interesting and defo boosted your game massively.

However, I couldn't hear any sound, which would hugely improve this game. Even something as simple as background music would suffice.

Artwise it felt unpolished, the use of tweens would've improved this - and dont take much effort. I was actually a fan of the font and some individual assets, albeit they don't mesh well with other assets in scene due to simple misplacing or colours. 

Yeah your defo right!
Looking back I should've slowly increased the Timescale of the game. I wanted to keep the start slow so one could understand it, but it does hinder the later part of the game.

I love the premise and theme implementation - especially how every level encompasses the same like 'ONE ROOM' and morphs into the next one. Level Design was another good thing about this entry, like how the moving blue platform was slowly introduced and such.

However Gameplay wise the character felt 'floaty' rather than precise, which would be desired in an obby game such as this. Implementing 'Coyote Time' would also really improve the Gameplay.

The Sound for me was extremely quiet, and some background music could've really elevated the experience. The Art was alright - however a Toon Shader could've improved it.


Solid job overall!

Was a great short game. The sounds and game juice were really toned in and I quite enjoyed it. At times however, it was pretty hard for me to notice taking damage due to the nature of it being bullet-hell-esque. Perhaps a slow-down time effect when hit would be useful, although not too sure.

Really did like the art, however at times, in regards to the floor and background, felt somewhat unfinished or not in the exact same style. Not too sure on it as Im no artist hahahaha.

Overall, a strong entry - and the actual gameplay was very enjoyable.