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Water Baby's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #152 | 3.300 | 3.300 |
| Audio | #174 | 2.950 | 2.950 |
| Gameplay | #253 | 2.550 | 2.550 |
| Overall | #263 | 2.700 | 2.700 |
| Theme interpretation | #291 | 2.600 | 2.600 |
| Innovation | #449 | 1.650 | 1.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
http://git@github.com:KirikoWu/water_baby.git
Game description
This is a water wave-themed platformer game where a little water drop jumps in the ocean, collects more gold coins, and reaches the finish line~This is my first time making a game with Godot. I'm still learning bit by bit, and I made my first platformer by following Brackeys' tutorials.
Theme interpretation
This is a water wave-themed platformer game where a little water drop jumps in the ocean, collects more gold coins, and reaches the finish line~This is my first time making a game with Godot. I'm still learning bit by bit, and I made my first platformer by following Brackeys' tutorials.
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Comments
Cute and unpretentious, which is perfect for a first attempt, congrats!
The controls are a bit stiff (it doesn’t register two inputs at once), and the theme isn’t super clear beyond the sea reference, but game jams are exactly the right place to experiment with new tools.
Keep it up!
Nice game, especially for a 1st in Godot. One aspect that bothered my was a lack of checkpoints. Maybe add a few of them to make the game more enjoyable and fair.
Great game, the atmosphere is spot on. Keep going!
Thank you, friend!
Nice work. Keep growing and challenging yourself.
Great job on your first game! The character controller felt solid and I like that you tracked how many coins the player picked up. Keep the game development journey going!
really cute vibes and art! and i like the sound and music too:) a cute little platformer, well done!
First of all, let me say that I love the theming of your page. Second, I like that you used your first game as a branch off of a well made tutorial. I am familiar with the Brackey's tutorial that you used and because of that, I can see the things that you changed and how you were able to adopt some of the tutorial to make it work for some of your own systems. Good start to your game dev journey. Keep up the good work!
A very classic feeling platformer. Some things that could improve it immediately would be:
Coyote timers
Some level of jump control (ie tapping space does a light jump, holding jumps higher)
The art is very cute, and this could easily be expanded into a more complex platformer and you could learn a lot adding these QOL features!