The game's really fun, I finished it with all classes. I found a few bugs, though:
- Golden Heart - gives 5 gold instead of 10
- Guiding Flame - only lets you choose up to the amount of options you have (relevant when rerolling). May not be a bug.
- Mana Band - "start of the Stage" but recharges at the end
- Rare Candies - Getting too many glitches the reward selection; shows extra items, plus a 2nd skip
- Safe Start - Only works for 4 clicks
- Soul Cluster - Costs 0
- Temporal Hourglass - Increases timer speed
Some balance issues, misc. (subjective):
- The Tracker's skill is not that useful if you're used to not using flags as it mostly puts them in already obvious places
- Defender's Oath (uncommon) is much better than Shield (epic)
- Maybe an item that actually rewards patience/slow playstyle could be nice if there's supposed to be no rush (e.g. additional gold at full health)
- Or perhaps making the level reward be either Fast sweep or Perfect game/Efficiency but not both
- Golden Hope - requires 10 empty hearts to equal Gold Pouch (same rarity)
- Maybe an item for decreasing reroll cost? Although that might make Gambler less unique.
For a moment, I thought prices would go negative. I guess not :P