I would like to report some more bugs in recent versions:
The overlap capability is somewhat worse. At one point in an earlier update, I and several builders placed about 10 buildings in the same place, with many suffering from rotational glitches.
The plane's AI should not do abrupt changes in direction. Subtle directional changes are more accurate and less powerful.
As with the mech in earlier updates, the bomber can have too much control over the tide of a battle, turning the game into a bomber spawning war between the player and AIs.
Builders do not stop building, even after winning a game or being told to idle. Additionally, they work on a separate resource pool. Forcing players and builders to work on the same resource pool will force more strategic usage.
There is no way to coordinate builders strategically. This will allow for builders on both players and AI to create more strategically and will reduce the need for a hard limit on builders since the player will be responsible for crashes.
Opening this program and the "Groove Music" music application that comes with windows simultaneously crashes both programs and causes flickering on the screen.
Potentially setting up an AI tactic in Sandbox of limiting placed buildings to a certain distance away from enemies and pulling back when they push to that distance is another way to allow endless wars in Sandbox while allowing opportunities to optimize battles (Builders staying at base, only a small number going to the front lines).
The store is completely broken.
I notice there is a tendency on the picnic map for all AI to swarm the shed, even if a minimal benefit comes from swarming it and, in some circumstances, it is on the opposite side of the map.