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A jam submission

Millow and The Great BearView game page

A text based game created in Arcweave in three days for the SIG Arcjam.
Submitted by Tansnap — 1 hour, 7 minutes before the deadline
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Millow and The Great Bear's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#153.7273.727
Overall#313.4243.424
Storytelling#413.5453.545
Gameplay#533.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This had a very good story buildup. The language is beautifully written with only a few minor grammatical errors here and there. I liked the varying choices between the siblings, which could risk wasting time and causing the rot to spread even further. The characters were all beautifully described, and I think the themes of what each character represented fits exceptionally well with the theme of the game jam.


I also appreciate your little message at the end of the game. I could really see this as some sort of small animation of sorts or even a book series. And, if given more time for art and sound effects, the game could have an even bigger impact from the visuals. But I understand that the primary focus of this jam was the writing part lol. And I think you succeeded with that very well.


My only suggestion is putting parts of your story, especially the introduction, into smaller, more digestible pieces for the player to read. Sometimes, if there's too much text, a player could be disinterested and try to skim a bit to try and get to the game portion of your story. Which I think would suck because your story writing is really neat and very original. The song fit as well and it didn't feel overwhelming or unwelcoming at all. Very VERY nice job on this one!

Developer(+1)

Thank you so much! I really appreciate your feedback! :) 

I'm planning on expanding this a little bit over the next couple months to add missing endings, trim in areas (in regards to text) and polish. 

I'm really glad you enjoyed it. :)

Submitted(+1)

what an interesting story, i loved the concept and the worldbuilding in this! at first i though it began rather quickly, and the ending was a bit abrupt as well, but the pacing in the middle section was great. there was a nice balance of story and choices, and the characters had distinct personalities that made sense for them. 

i played this few times to see how my choices would affect things. i really liked having them as a player, even if it felt like the sacrifice one was the only with clear consequences. i assume how long you take to deal with the rot also affects something though? i wonder if there's a possibility to get a secret third option in the sacrifice choice like the text implied? i tried to make bad choices to see if something would happen, but it was difficult balancing that with keeping the rot under 10. when you fail to free your siblings you have to go back and forth several times to (i assume) trigger the conditions for freeing them, but when the rot level reaches 10 you can't do anything anymore or go anywhere. i assume this means you failed but perhaps an ending screen of some kind would make sense here? if it's not a broken connector issue, that is.

in any case, this felt like something that could be expanded into a longer game for both the worldbuilding and the game mechanics to shine more. i really enjoyed this!

Developer(+1)

Thank you so much your feedback! 

Yes, The Rot does introduce new endings after severity surpasses a threshold. If the Rot reaches 10 the game ends, seems there is a broken connector I'll edit that after the results. I did plan to have a few more endings, but had to cut down for time. I'm planning to return to this project and flesh it out with all planned endings.

Thank you for playing! :)

Submitted(+1)

I got a good ending, but it wasn't too clear to me how or why? Good read though. The Millow/Willow thing was distracting to my wee mind!

Developer

Thanks, Tim! Do you think I could be more explicit with the choices and payoffs for the ending? 

Damn it lmao I thought I caught the Millow/Willow switch ups. My brain subconsciously switched to Willow while I was writing. I’ll make fixes after the entry has been judged in the SIG Arcjam. 

Thanks!

Submitted(+1)

It's hard to say how you'd go about making it super explicit without making it lose some charm... and you can't go all expo-mode with walls of lore up front, so I suppose it was ok as is .. but maybe some of the questions left me wondering if I did the "right" thing or not (like imprisoning the sister.) 

Also congrats on your reasonable playthrough (once) time! I fear ours is like wayyyy too long for folks and they will not see the endings. T-T