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That's a nice concept, but it really need some quality of life additions:

- ability to move with WASD

- Better to have the slime itself have a specific color based on level, not its name

- also good audio feedback when collecting slime or losing health


But i understand it's a 36 Hour challenge so having a lot of features is not possible, good job!

Thank You For Playing!

- I initially wanted to make him move around widely, but in this game jam I wanted to apply the Parlax mechanic, so I made the slime only able to move left and right.

- I also initially wanted to create many colors for my slime, but during development I may have chosen the wrong color palette. So the colors I could produce during development were only two. Therefore, I made the colors different for each level. And I made the two slime colors have different movements.

- Funny story, I should have added sound effects like when eating other slimes or leveling up. But at that time, I didn't know—maybe I was pushing myself too hard. Before the submission deadline, my body felt weak, my head was spinning, etc. So I didn't have time to implement them.