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FrozenBlaze256

6
Posts
A member registered Aug 28, 2024

Creator of

Recent community posts

Thank You For Playing!

- I initially wanted to make him move around widely, but in this game jam I wanted to apply the Parlax mechanic, so I made the slime only able to move left and right.

- I also initially wanted to create many colors for my slime, but during development I may have chosen the wrong color palette. So the colors I could produce during development were only two. Therefore, I made the colors different for each level. And I made the two slime colors have different movements.

- Funny story, I should have added sound effects like when eating other slimes or leveling up. But at that time, I didn't know—maybe I was pushing myself too hard. Before the submission deadline, my body felt weak, my head was spinning, etc. So I didn't have time to implement them.

I'm thinking the same thing then. XD

I've managed to defeat all my enemies, but I have a question. Why do I have to train other stats besides strength? Does each type of enemy require different stats?

Looking forward to the next update. Keep up the good work!

Yeah, I forgot a little when coding that health points would continue to increase after leveling up, and you're right, I made them fixed damage. As for the exp, if I continue the game, I will adjust it more. Thank you for playing.

The game is pretty good. The animation and visuals are great. The background music and sound effects also fit the theme well. However, there are a few things that bother me a bit. In the section where impurities spawn in the plantation area, I find it a bit difficult to navigate. The fixed camera angle also makes it a bit hard to see certain areas. Additionally, when I failed to cleanse the impurities and had to pray, there was a time when I tried not to press the “E” button and I could still get through the calamities, though afterward I couldn't. Overall, in the short time you've managed to deliver good mechanics and very smooth animations. I hope you can continue with a developed story and more objectives in the future.