Does the enemy AI handle seeing/aiming at the player if they're not on the same elevation? The problem I see with every single Godot FPS template and tutorial is that the enemies never seem to be able to properly aim at the player if they're above or below the enemy.
Viewing post in PRO FPS & Enemy AI Template Godot 4.x comments
Hi! Yes — the enemy can detect the player even if you’re on a different height level. However, since I didn’t implement a ranged-attack system (only pursuit and melee), the enemies don’t have an actual aiming mechanic. That’s why they don’t rotate their head vertically to line up a shot.
If I add enemy shooting in a future update, proper vertical aiming will definitely be included.