Does the enemy AI handle seeing/aiming at the player if they're not on the same elevation? The problem I see with every single Godot FPS template and tutorial is that the enemies never seem to be able to properly aim at the player if they're above or below the enemy.
bluefeather42
Recent community posts
There's a really jarring delay between the enemy spotting the player and firing at the player - like they fire at your previous location and not where you are now. How can I fix this?
Also, you should replace the Doom assets with something like FreeDoom. That way you won't get hit by any copyright issues.
P.S. This is a great starting point for making a doom clone in Godot. I love it!
Janky, but fun. I'm now totally convinced that Godot isn't the right engine for 3D, but who cares? It's another actual FPS game and not a modern pieces of crap where you move like an arthritic sloth and have to use nauseating, disorienting "Aim Down Sights" in order to hit anything. It's fast, responsive, and the theme and concept is weird as hell. I love it!