I have my A1200, I just removed the accelerator card to clean, among other things. I can generate a 2MB/stock build if I turn off MOD music (like done in CD32) but dunno about that, too many things to worry about right now.
I did an update, the candle stuff has to do with knife, if you throw a knife when you first get it, the candle error didn't happen. I stand corrected, I don't think it has to do with emulation or not.
But anyway, here's description, you're mentioned:
"...a 'hotfix' due to a critical issue: if you jump and hit the 2nd candle entering the mansion on 1st stage, Simon vanishes (thanks to Torti for reporting). Unless you throw a knife before entering mansion, then it's fine. It should be fixed now.
Also, avoid reporting the following issues because they're well known:
- it's common that the life lost sound jingle doesn't play (e.g. losing on bosses)
- it's common that the Simon dying animation frame doesn't plays
- sometimes moving platforms give "one last chance" instead of leaving Simon to fall
- the 3rd orb from defeated boss may prematurely drop down (rare)
- sometimes enemy AI just retreats or get stuck (well, that happens most games since I started gaming)
- issues related to staircases: game uses a flexible, general purpose engine and as such its stairs handling won't match those of Bloodlines or SC IV with a custom engine made for that (although some stairs are really off and should be edited/changed for better flow)
- issues that happen while playing on emulator such as UAE, FS-UAE or a device based on an older RaspBerry Pi, notorious for flicker and stutter on Copper intensive games (real hardware is the current focus)."