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Hi Dante and thanks for the quick reply.
You dont have a real Amiga to test Castlevania ? Me neither ;)

(well, the only thing i still have is the CD32 :) which i dont use)
WinUae for a quick test but i play on MIST FPGA.

The things you mentioned like the 2nd candle freeze (there are more, i think)

and the weird "sucked towards the stairs" stuff will pretty sure also happends on real Hardware.

Of course, "Apperently and accordingly" is no proper testing method.

I do lots of testing for the MiniMig AGA FPGA Team and also for Games;sometimes

(if you finish Turrican 2 AGA you will find me there ;)

Hmmm, i might have a go with the new build and write down all the bugs i find ...

that could take a while tho ...

Give me a few Days .... i will write it down and report back.

More Pople could/should test too. Common Folks !!! :)


Until then,  greetz, thanks & respect

Torti

(1 edit)

I have my A1200, I just removed the accelerator card to clean, among other things. I can generate a 2MB/stock build if I turn off MOD music (like done in CD32) but dunno about that, too many things to worry about right now.

I did an update, the candle stuff has to do with knife, if you throw a knife when you first get it, the candle error didn't happen. I stand corrected, I don't think it has to do with emulation or not.

But anyway, here's description, you're mentioned:

"...a 'hotfix' due to a critical issue: if you jump and hit the 2nd candle entering the mansion on 1st stage, Simon vanishes (thanks to Torti for reporting). Unless you throw a knife before entering mansion, then it's fine. It should be fixed now.

Also, avoid reporting the following issues because they're well known:
- it's common that the life lost sound jingle doesn't play (e.g. losing on bosses)
- it's common that the Simon dying animation frame doesn't plays
- sometimes moving platforms give "one last chance" instead of leaving Simon to fall
- the 3rd orb from defeated boss may prematurely drop down (rare)
- sometimes enemy AI just retreats or get stuck (well, that happens most games since I started gaming)
- issues related to staircases: game uses a flexible, general purpose engine and as such its stairs handling won't match those of Bloodlines or SC IV with a custom engine made for that (although some stairs are really off and should be edited/changed for better flow)
- issues that happen while playing on emulator such as UAE, FS-UAE or a device based on an older RaspBerry Pi, notorious for flicker and stutter on Copper intensive games (real hardware is the current focus)."