Played the game a bit and just wanted to say a couple things.
First, it was a bit confusing for me to get a job, because logic dictates the first thing I should do is look around at places looking to hire, it was only on the third day when I realized I didn't actually need to sleep ever that I decided it's fine to just be a hobo and look for traits I want that I discovered you just trade jobs with people (not that having a job really helps you as far as I'm aware).
Second, I'm not even sure if there's any point to stats other than charisma atm, I would guess you'd have something planned considering they're there but it's a little awkward.
Finally, the trading system is actually busted lol. I once traded equivalent bust and butt to someone in return for them giving me all of their traits other than their desired traits. I think just making desired trade discounts scale multiplicatively instead of linearly would fix this somewhat, it's pretty weird when taking a beneficial desired trade trait from someone actually reduces your overall costs. I think bust and butt trades were also always desired trades for some reason. Oh and it would be nice if you could see trait stat increases on each trait, I can't keep track of what's what when I trade for 8 traits at once.
Viewing post in Sunfish City - a trait swap game v0.0.11.1 comments
I'll look into fixing and changing some of these things in patch 11. Patch 10 is already pretty close to completion so it'll be a bit. Stats actually do affect income for all jobs. I fully intend for money to play a bigger role later but as of now the game is still in early development and I want to test and get feedback on mechanics as I roll them out.