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Loved the art style and general aesthetic of the game. The gameplay was simple and enjoyable, and on the whole, it all felt very polished.

It would have been nice if the spells were a little bit more necessary. I didn't really find much opportunity to use them as I could just jump/dash around just about everything, and as such, it also didn't matter to me if I lost them.

Trying to resize the window to fit my screen caused all sorts of havoc--black bar/dithering over the top half of the screen, frame drops, freezes--so I had to play in a small window.

But overall, this was a great experience. Nice work!

Thank you! Glad you liked the art!

Yeah as I mentioned in other comments I originally planned to have the skills to be forgotten periodically, and it's also possible to lose both the double Jump and dash, so once you lose one of them you'll need to improvise to solve the puzzles, but I didn't have the time to implement that mechanic.

And I guess the window issues might happen because I disabled resizing in Godot because I wasn't able to get the UI to scale properly, and to avoid it getting all messed up at different resolutions I just forced to stay at 720p, I'll learn how to fix the UI next time lol.