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(+2)

Haha I like this concept, how fun to rip the goblins apart haha. However, the goblins are basically fleeing the player and not harmful. Farming the biggest sword makes definitely the work easier afterward.

I found a kind of hack with the wheelbarrow: just put a sword on it then drag the whole thing to kill at distance 😆 So I would advise to have holsters on the play to carry the weapons instead and disable carrying weapons on the wheelbarrow.

I am just lacking of an objectif to achieve except survival: I would have been inspired by Lethal Company game with some day/night cycle to get the expected daily income in time 😉 Good job to the small team

(+2)

Yeah the game has it's share of jank, previously the goblins would go straight for the player and I couldn't figure out what happened that made them want to dance around them xD 

It definitely has a lot of potential to be way better, I was mostly just focused on learning all the VR stuff and getting that to work! I'm glad you enjoyed it :D

(+2)

I like the approach. I noticed you used the Unity’s XR template, it is a good one. Just need to tweak the control a bit (ex: disabling the wheelbarrow rotation to be able to rotate player ;) ) I had fun making them flee me and go to the “part box” and kill them near it haha