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I am thinking about making a similar tool for visually generating code for the CVBasic compiler, but its possible that the current approach (individual variables) won't work when one has lots of sprites available. Maybe using a more scratch-like block language would work better on this situation, even though the conversion of the code would have to be less direct.

email me directly and for sure I will do my best to help you in the translation or if you want to test the engine. I will be glad to help, that's all.