Thanks for the input! I was referencing a lot on older incremental games like Kittens Game and A Dark Room. They didn't have an UI to let people know what's next and just unlock things at certain threshold. I'll consider adding it next time.
For the short duration, I do have a lot of ideas in my head but since I only have less than 24 hours to work, I have to make due. I actually thought about something like turn-based combat but I afraid I will overscope it lol.