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datamaru

39
Posts
1
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A member registered Sep 06, 2017 · View creator page →

Creator of

Recent community posts

Pretty fun! Great job!

Thanks for playing!

Thank you for playing!

I actually thinking of implementing of the things you mention but I was afraid the scope will become too big in such limited time. If it was longer, I would've go and implement it.

Good gameplay and nice polish. I just spam punch button praying it will hit lol. Well done!

Thank you for playing!

Thank you for playing! Glad you like it

Thank you for playing! I was focused on the code and only have little time, so I just do what I do best. I will do better next time!

It was more fun than I thought. Turns out hiring problematic volunteer sabotages us in the long run, who would've thought :p I only hire worker on my second run and it's running better than the first. I even forgot about the upgrades lmao

 Well done!

Nice game. Game feel can be improved more. The dice mechanic is great idea! It would be nice if we can see what has been upgraded. Well done!

I like the idea! I love how you went 3D on this, the dice animation is great. It would be great if special dice have their own color / texture to differentiate them. More clarity on the bonus point calculation also would be nice to see.

Thank you for playing! Yeah I simply had no idea what audio to put in. I was so focused on the code.

I think around 80-100? I'm quite unlucky with the slots and just tried it and it works lol.

I like the idea! The game is smooth and great to play too.

Yes it is. Thanks for playing!

Glad you like it! Thanks for playing!

Triple layered randomness? Great idea! I can see myself playing this for a long time if I have some time. Great artstyle as well. Great job!

Nice concept, but the dvd screen made my eyes hurt. The other effects are fun. Well done!

What did the bear do to anger the mother crow? Nice concept. Well done!

Made it to wave 11. It's hard, it's fun. I enjoyed it more than I expected. Love the art style as well. Great game!

Love the idea. I also like the online leaderboard implementation. Great job!

I just randomly grab balls without knowing you need exact amount to buy the stuff lmao.

Great idea and gameplay. Simple and engaging. Well done!

Love the old feel and the movement was nice. I like the posters as well. Feels like I'm back in early 2010. Would be great if there's an actual end instead of endless looping. Well done!

This is really great! Engaging, clean UI, and fun! Well done!

This is really great! Engaging, clean UI, and fun! Well done!

A few feedback:

  • I encountered an unjumpable gap. The rng produces a very low ceiling and large gap.
  • I met a green enemy that can hit me with his melee while I'm jumping above him and he's in a hole.
  • The controls are tight and great!

It's great! Just need a bit more polish. Well done!

A bit buggy, but overall still a good game. Well done!

I managed to get the pizza without gambling! Nice concept, can be improved more. Great job!

It's feels nice to play! I think a few more lives are great addition so player can see what randomization they can get.

I love the art! Great job!

Thanks for the input! I should have made the dice into a button. It slipped my mind.

The auto-roll is an early upgrade because of the combat. I also intentionally didn't left hints because I want player to discover it. I'll consider adding some story elements and hints on the next game.

Thanks for the input!  I was referencing a lot on older incremental games like Kittens Game and A Dark Room. They didn't have an UI to let people know what's next and just unlock things at certain threshold. I'll consider adding it next time.

For the short duration, I do have a lot of ideas in my head but since I only have less than 24 hours to work, I have to make due. I actually thought about something like turn-based combat but I afraid I will overscope it lol.

I only played one table, got to act IV in my first try! It's pretty fun, but I'm pretty bad at pinball games and once the middle protective bumper is gone, I died pretty fast. Maybe you can make it easier for beginners? Maybe made a difficulty option or some options that you can toggle for harder mode but get more points, like in Hades?

Thanks! Yes, we lacked a lot of things as this is our first game jam and our first time making games. Originally we wanted to do the story progression thing but we lack the time.

Walking through house is a great idea. We will keep it in mind

This is pretty good! I really like how the mechanic works, it's so smooth. Great job!

Simple and nice controls. Clean art style. Good music. Got some replayability. And it really fits the theme too.

Definitely a yes from me. Good job!

Thanks! I'll let the artist know lol.

About the pins, we purposefully give them different color to highlight the interact-able ones. Maybe we need to explain it in the tutorials, sorry.

Thank you! Sadly the time is up and we decided to use only one level. Definitely gonna do more than just one level next time.

Damn, the UI is slick! The gameplay is simple and fun too. Good job!

"I'm sure you get the point by now, but just in case... you must have custom killing tools."
Sorry, but what do you mean by "custom killing tools"?