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oh no, why is that? You can tweak the difficulty in the menu to make the experience a bit less frustrating by the way :) Maybe that helps?

Let me know what frustrated you

The jump and dash, duck and drop down, jump up a sticky wall. It was just too inconsistent.

I liked the progressive movement capabilities and the atmosphere. And to be fair the controls are responsive. But the outcome is totally random when you have to jump left/right and immediately dash. Also when you need to duck under and then jump it is a bit fiddley until you get the right position but I was ok with that.

Didn't realize that there was a menu with options. I can see the effort you put in the game.

Thank you for your insights :) Did you, by any chance, play the demo with a wireless keyboard or something?
I interpret what you said to be the inputs that are lagging behind a bit, and I know certain wireless keyboard connections introduce an unplayable amount of lag for whatever reason (keep in mind, it's a native Game Boy Color game and best played on a device that can play GBC games).
The controls should feel absolute immediate and 100% controllable, as I designed them to be very snappy and precise. 

In any way, I'm sorry you had a subpar with the demo of my game! But thank you so much for taking your time to play the demo and also report what issues you had with it. Highly appreciated!