"soon" is a very flexible term though xD
2nd Law Games
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I'll never use generative AI for anything in any game I create. So no assets, images, sounds or anything that the player can see or hear in my games will ever be created by AI. I prefer working with real artists or do the stuff myself. So for Self Simulated and all it's spinoffs and prequels and maybe sequels, I usually work together with Beatscribe for music and sound effects and 2bitcrook for helping me with certain pixel art tasks. And for covers for the games I work with real artists as well.
The quality AND creativity a human is able to put out is far and beyond the slop any AI can do so far.
However, as a web developer, I use AI for coding on a daily basis to debug code, test code, help with functions or help with coding languages I'm not fluent in, which is pretty much the absolute norm in web development and many other parts of development. I guess AI is more accepted in coding, because code isn't art. Though you also have to know how to handle it, as AI in coding will produce unusable code within minutes if you don't know how the code should look like.
But also also: I don't do full blown vibe coding either!
But again, generative AI isn't anything I want to touch/use for any create product (like games) that I create. That stuff just suck.
ah! that could be the crux. As this is a Game Boy Color game in the first place, the emulator build into this web page seems to have problems with some (not all) wireless keyboards. If you can, give it a try with the build in mac keyboard (if you have a macbook) or on a handheld device that can play .gbc games :) That should make the control feel waaaay better!
Sorry for the inconveniences. And thanks for the feedback!
thank you so much :)
It's already released physically a while ago: https://modretro.com/products/self-simulated
And will be released digitally here in 2027
Thank you for your insights :) Did you, by any chance, play the demo with a wireless keyboard or something?
I interpret what you said to be the inputs that are lagging behind a bit, and I know certain wireless keyboard connections introduce an unplayable amount of lag for whatever reason (keep in mind, it's a native Game Boy Color game and best played on a device that can play GBC games).
The controls should feel absolute immediate and 100% controllable, as I designed them to be very snappy and precise.
In any way, I'm sorry you had a subpar with the demo of my game! But thank you so much for taking your time to play the demo and also report what issues you had with it. Highly appreciated!
thank you so much! <3 yes it's out now :)
https://modretro.com/products/self-simulated










