work it! make it!
2nd Law Games
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ah! that could be the crux. As this is a Game Boy Color game in the first place, the emulator build into this web page seems to have problems with some (not all) wireless keyboards. If you can, give it a try with the build in mac keyboard (if you have a macbook) or on a handheld device that can play .gbc games :) That should make the control feel waaaay better!
Sorry for the inconveniences. And thanks for the feedback!
thank you so much :)
It's already released physically a while ago: https://modretro.com/products/self-simulated
And will be released digitally here in 2027
Thank you for your insights :) Did you, by any chance, play the demo with a wireless keyboard or something?
I interpret what you said to be the inputs that are lagging behind a bit, and I know certain wireless keyboard connections introduce an unplayable amount of lag for whatever reason (keep in mind, it's a native Game Boy Color game and best played on a device that can play GBC games).
The controls should feel absolute immediate and 100% controllable, as I designed them to be very snappy and precise.
In any way, I'm sorry you had a subpar with the demo of my game! But thank you so much for taking your time to play the demo and also report what issues you had with it. Highly appreciated!
thank you so much! <3 yes it's out now :)
https://modretro.com/products/self-simulated
thank you so much! Lovely to hear that :)
Regarding the firing laser, yea that's "by design" in the sense, that in this one level the user should hear that something is going on and be prepared. The script is going through the fire circle, but GBS (or GB in general) doesn't let the projectile fly offscreen to onscreen.
So I went with it. In later levels the laser unit only fires when it's on sight.
The other bug was already fixed in the final version, but thank you for bringing it up again :)
absolutely! There will be lots of improvements in mechanics as well as visuals (especially UI, as you mentioned). This demo is really just a concept alpha to see if the core gameplay mechanic is fun and makes sense :)
Now the polishing will take place!
Appreciate your feedback! Helpful and constructive, just as I love it <3








