💭=Thoughts/Ideas
☹️=Problem
🐜=Bug
❓= Confused
⚠️🚨=Serious problem!
✅=Compliment
Devlog #34 & #35, November 29th 2025:
1. ✅The skill tree is so small and skinny, I'm guessing you felt it was too complicated, and decided to combine multiple upgrades into one. That makes sense, but now it barely has anythin-- *Void skill tree. Unlock new skills, upgraded axes and more* ... Oh, I see now. I like that! 😁
2. ✅The Forest doesn't give all three wood types at the same time. At first I didn't like this change, but then I figured out how to make it benefit me, so I like it now.
3. ✅I like that the The Forest upgrades stay across resets.
4. ☹️The Forest gives so little wood, it's not worth it. I like to unlock The Forest as soon as possible so I can get wood faster in the early levels after a reset. But It's so costly, and gives to little, and is more of a mid-late game feature, that it's useless by the time you unlock it.
5. 💭The Forest is too expensive, gives too little, and comes in too late. I think The Forest can be fixed by changing 2/3 of these things. I would prefer the price and income be fixed, while it's placement stays the same. This would make it so that players who focus on unlocking The Forest as soon as possible are rewarded for the hard work done in their last reset, by increasing their wood production so they can progress faster in the early game.
6. ✅I like that I can upgrade the spawn chance of other wood types once, and then upgrade the Chest Trees a whole bunch to more efficiently increase -Medium- Super Wood, and -Hard- Slime Wood production. It feels like I'm being rewarded for thinking outside the box a little.
7. ☹️The Forest starts requiring multiple upgrades to decrease the timer by 0.01s once it reaches 0.30s. The timer said "0.30s -> 0.30s" before, and after I upgraded it, I needed to upgrade it once more for it to say "0.30s -> 0.29s". Later on, it starts requiring FOUR upgrades just to decrease by 0.01s; and remember, upgrading the timer increases the price by 10,000 wood every time, and increases exponentially.
8. 🐜Just like before, the timer allowed me to spend wood upgrading it, without actually changing anything. Except this time, it does it at "0.20s -> 0.20s" instead of "0.50s -> 0.50s"; it's becomes a scam.
9. 🐜One or two of the times I reset, my progress in The forest did not save across the resets.
10. 🐜When using the Add Million Wood command, the skill tree visuals do not change to show that you can afford new upgrades. I believe this is because the means I attained the wood was different than the way the skill tree was coded to detect it. It probably checks "on chop" rather than "if 🪵≥price".
11. 💭✅Speaking of the Add 1 Million Wood command, you should know that when I test new updates, I don't use that command, I play it legitimately so that I know how it feels to progress through the game. That way, I can give accurate criticism based on my own experiences.
12. 🐜Upgrades I already had pocked on a previous reset still have a red dot to them after my next reset, they are no longer new, yet display themselves as if they are.
13. ❓In Devlog #34, The Infinity Tree upgrades past level 2 in the Void Skill Tree seemed to do nothing. Then in Devlog #35, the upgrade capacity was changed from 7 upgrades, to 2 upgrades. Does this means there will be 7 different types of wood for up to buy Infinity Tree upgrades on?
14. 💭I think it would be nice if other wood types had something more interesting/unique for gaining more wood. Normal Wood has The Forest, and Chest Trees, while Super Trees and Slimes Trees have their infinite upgrades, and that it. Maybe Super Trees could have a tab where you invest Super Wood to withdraw more of it later, receiving more wood than you put in, based on how long you waited. Slime Trees could have something different as well, but I can't think of anything. I get that this would be difficult the more wood types you have, so maybe you could give these unique tabs to the trees that are actually unique (Balloon Tree and Teleport Tree).
15. 🐜❓I don't know if this was intended, but unlike tabs 2, 3, and 4, pressing 0 when you're on tab 0 doesn't return you to tab 1.