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Itch Stolem

8
Posts
A member registered Jan 31, 2025

Recent community posts

💭=Thoughts/Ideas 

☹️=Problem 

🐜=Bug 

❓= Confused 

⚠️🚨=Serious problem! 

✅=Compliment

Devlog #34 & #35, November 29th 2025:

1. ✅The skill tree is so small and skinny, I'm guessing you felt it was too complicated, and decided to combine multiple upgrades into one. That makes sense, but now it barely has anythin-- *Void skill tree. Unlock new skills, upgraded axes and more* ... Oh, I see now. I like that! 😁

2. ✅The Forest doesn't give all three wood types at the same time. At first I didn't like this change, but then I figured out how to make it benefit me, so I like it now. 

3. ✅I like that the The Forest upgrades stay across resets. 

4. ☹️The Forest gives so little wood, it's not worth it. I like to unlock The Forest as soon as possible so I can get wood faster in the early levels after a reset. But It's so costly, and gives to little, and is more of a mid-late game feature, that it's useless by the time you unlock it. 

5. 💭The Forest is too expensive, gives too little, and comes in too late. I think The Forest can be fixed by changing 2/3 of these things. I would prefer the price and income be fixed, while it's placement stays the same. This would make it so that players who focus on unlocking The Forest as soon as possible are rewarded for the hard work done in their last reset, by increasing their wood production so they can progress faster in the early game. 

6. ✅I like that I can upgrade the spawn chance of other wood types once, and then upgrade the Chest Trees a whole bunch to more efficiently increase -Medium- Super Wood, and -Hard- Slime Wood production. It feels like I'm being rewarded for thinking outside the box a little. 

7. ☹️The Forest starts requiring multiple upgrades to decrease the timer by 0.01s once it reaches 0.30s. The timer said "0.30s -> 0.30s" before, and after I upgraded it, I needed to upgrade it once more for it to say "0.30s -> 0.29s". Later on, it starts requiring FOUR upgrades just to decrease by 0.01s; and remember, upgrading the timer increases the price by 10,000 wood every time, and increases exponentially. 

8. 🐜Just like before, the timer allowed me to spend wood upgrading it, without actually changing anything. Except this time, it does it at "0.20s -> 0.20s" instead of "0.50s -> 0.50s"; it's becomes a scam. 

9. 🐜One or two of the times I reset, my progress in The forest did not save across the resets. 

10. 🐜When using the Add Million Wood command, the skill tree visuals do not change to show that you can afford new upgrades. I believe this is because the means I attained the wood was different than the way the skill tree was coded to detect it. It probably checks "on chop" rather than "if 🪵≥price". 

11. 💭✅Speaking of the Add 1 Million Wood command, you should know that when I test new updates, I don't use that command, I play it legitimately so that I know how it feels to progress through the game. That way, I can give accurate criticism based on my own experiences. 

12. 🐜Upgrades I already had pocked on a previous reset still have a red dot to them after my next reset, they are no longer new, yet display themselves as if they are. 

13. ❓In Devlog #34, The Infinity Tree upgrades past level 2 in the Void Skill Tree seemed to do nothing. Then in Devlog #35, the upgrade capacity was changed from 7 upgrades, to 2 upgrades. Does this means there will be 7 different types of wood for up to buy Infinity Tree upgrades on? 

14. 💭I think it would be nice if other wood types had something more interesting/unique for gaining more wood. Normal Wood has The Forest, and Chest Trees, while Super Trees and Slimes Trees have their infinite upgrades, and that it. Maybe Super Trees could have a tab where you invest Super Wood to withdraw more of it later, receiving more wood than you put in, based on how long you waited. Slime Trees could have something different as well, but I can't think of anything. I get that this would be difficult the more wood types you have, so maybe you could give these unique tabs to the trees that are actually unique (Balloon Tree and Teleport Tree). 

15. 🐜❓I don't know if this was intended, but unlike tabs 2, 3, and 4, pressing 0 when you're on tab 0 doesn't return you to tab 1. 

New info, Devlog #30, November 16th 2025: 

1. 🐜Sometimes the square under an Infinite Tree stays after being chopped, this usually happens when I chop very fast. Though, this fixes itself when a new tree spawns in it's place. A visual bug. 

2. 🐜Switching from English to Spanish when I have maxed out all (possible) upgrades, and millions of wood, causes the game to load for what seems to be forever (I waited 2 minutes). This could be a problem in the late game.

3. 💭I've discovered that number key tab switching wasn't working for me because I last used my touch-screen to chop the wood, and not my mouse-pad. Likely making it so that the mouse-pad was not focused on the game, while the touch-screen-mouse was. 

4. 💭Thanks for the tip! I don't know if you know, but it only works once. 

5. ❓What music did you use? I'd like to listen to them, preferably on YouTube. None of it is listed/credited at all. 

6. 💭I see that there will be 6 wood types in the future, I think it would be cool if you added a completely secret 7th wood type, that has a 0.1% chance of spawning. The W.D. Gaster of Chop Chains. I've also played EarthBound, so I think the idea of an inverted world would be cool. 

7. 💭The water doesn't do anything right now. Maybe the water can change a bit as an indicator for when something (added in a future update) will happen. 

8. ✅The lumberjack on the Steam page cover doesn't make an appearance in game, and I'm okay with that. It's kind of funny to see him there, knowing he's not even in the game. 

💭=Thoughts/Ideas 

☹️=Problem 

🐜=Bug 

❓= Confused 

⚠️🚨=Serious problem! 

✅=Compliment 

Before Devlog #30:

1. ✅+💭I like the transition between the Infinite Tree, and The Plains. The Infinite Tree as a separate tab is more interesting than the Infinite Tree as an upgrade, so think the Infinite Tree should not be on The Plains. I think you can find a way to make the Infinite Tree unique, and useful, because it's useless right now (I think). 

After Devlog #30: (November 16th, 2025)

2. ☹️Medium Logs look too similar to Logs, I accidentally buy things with Medium Logs, thinking they were Logs. 

3. 🐜Pressing the number keys on browser PC no longer toggles between tabs. 

4. ❓I don't know when the mole appears, it's hard to tell. 

5. 🐜+💭I can't upgrade The Forest Timer past 0.50s, I should be able to upgrade it to 0.01s, and then 0.00s after that, because it would be really funny. When It's at 0.50s, it's says "0.50s -> 0.50s", and clicking it at that point does nothing but steal my logs and increase the price WITHOUT decreasing the Timer. 

6. ☹️The icons are difficult to understand without looking at their text. If you'd like a guide on what easy to understand icons look like, look at the "upgrade icons" that Bloons TD 6 has, they do a very good job with that.

7. 🐜Music doesn't loop at all, anymore. It used to, though. 

8. ⚠️🚨 There's someone in your comment section pretending to be you, and sending links to other things. 

9. ✅I like the music. 

10. ✅I like a whole bunch about this game, I've been playing it for hours, every day, I have maxed out three times now. I like so much about it, that it's easier for me to only point out the problems. So please know that I really like this game, and I think it's great. 

(1 edit)

Thank you! 😁🎧🎶

Looking forward to a multiplayer arcade game with Merideth and friends..? 👀 (Think Link: Four Sword Adventures)

(5 edits)

Great game, some small requests. 

1. Please make it so we have 10 lives in arcade mode, and a free 1 heart heal every 5 rounds. 

2. Please make it so we can get one more upgrade, or that the Oculi have "HUGE Range Boost" by default. 

3. BUG: Oculi waste berries when they have too many at once.  Example: Put 4 berries in one spot, place an Oculi on the berries, the Oculi will eat 4 berries, but only gain 3 XP. 

4. Optional, but a sandbox mode..? 👀

5. Optional, but Oculi block red blasts..? 👀

6. How did the Crystal Bot miss Merideth in the gif shown on this page? 🤨

(2 edits)

I JUST PLAYED IT (Arcade)! I WAS JOKING!!! IS IT REALLY???

W Merideth lore. 

Will Nano have a blaster too? If not, I'm sure either Eve, or Beta will. 

Merideth backstory. 

(2 edits)

Entertaining! This game was more fun since I was expecting it to be a bait and switch horror. All that glitching made me thing he red orbs disrupt reality and everything would turn to a shade of red or something. Some kind of EarthBound/EXE/FNAF mini game kind of thing. I'm fine with it not being that kind of game. 

I hope We get Eve and Beta back. Kay is starting to give me "Wooly (Amanda the Adventurer)", or "Ralsei (Deltarune) but secretly evil" vibes with how she seems friendly, but doesn't mind killing sometimes, and is very likely withholding information. 

Great music, I like it. Please upload the whole OST onto YouTube and/or Bandlab or wherever you're comfortable. Each individual song as it's own, a long video holding EVERY song, and if you want, each song as 30 minutes- 1 hour extended versions.

I think Nano should have more options to say as you unlock more stuff in the shelter you're in. It would also be cool for the item names to show when you click on them in your inventory. 

It would be cool if this game worked with Xbox controllers. I guess PlayStation controllers too while/if you're at it. 

Please make the ⚡10K Stick secretly be useful near the end of the story. I like the idea of it being a joke and useless, but somehow slightly effecting the way the game ends.

I like this game, I would like more. I was surprised when I found out at the end that this wasn't already finished. 

Also, W Merideth.