Thanks for the feedback, and sorry you ran into that bug with the Fortune upgrade!
You’re absolutely right — during development I only tested it with +100% Fortune (my bad 😅), so the issue slipped through.
I fixed it this morning and the latest version no longer has this problem.
Thanks again for pointing it out, it really helps! 🙏
Alexis Gelin
Creator of
Recent community posts
Thanks so much for the detailed feedback! 😄
A few updates based on your points:
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I’m planning to buff The Forest, and later in the Void Skill Tree you’ll be able to upgrade the wood ratio.
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I’ll fix the max Forest price, block the button when you’re at max, and add a 0.01s minimum for the timer so upgrades feel fair.
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The Forest should have been reset properly — thanks for catching that.
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Regarding the Add Million Wood command, in the full game it will behave differently and not directly affect the skill tree visuals.
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The red dot issue on old upgrades still needs work.
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About the Infinity Tree, yes — the higher-level upgrades weren’t demo content.
Really appreciate you going through everything — your thoughts on progression, costs, and unique wood mechanics are super helpful for improving the game! 🚀
Thanks a lot! Really appreciate the feedback 😄
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For the demo, I think the spawn rate is already pretty fast, but I’ll keep an eye on it.
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For Time Attack, I’m considering going back to a 5-minute total — I’m a bit wary of broken unlimited sessions, but it could definitely make the mode more challenging!
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As for pausing time during the skill tree, I think for beginners or if the layout changes, it’s fine to give players a bit of time to read and plan. Otherwise, leaving it running could be a nice way to add pressure and keep the challenge up.
Thanks again, and fingers crossed for the Steam release! 🎮
The skills and costs will be balanced in the next update, and every tree — except the first two — will have a unique mechanic. For now it’s just a demo, so none of the trees have special mechanics yet, except for the chest tree that gives a lot of resources when you chop it. The Forest will stay separate and will be upgradeable through the skill tree.
Overall, thank you for the feedback!
Haha thank you!
I actually came up with the idea while I was supposed to be studying for my exams. I was getting really fed up, so to destress and disconnect a bit, I decided to make a game where you just cut trees.
There are already tons of mining games, so in my head the next logical step after mining was… trees.
And that’s how Chop Chain was born. 😄
- ➡️ About the Infinite Tree:
The transition will come back later! For now, I prefer having the Infinite Tree inside the Plains — it gives more stimulation to tryhard and dedicated players instead of just waiting for trees to spawn. -
➡️ Medium Logs:
All the logs will be completely redrawn by an artist, don’t worry. -
➡️ Number keys issue:
You need to be in fullscreen for that to work. Which keyboard are you using, AZERTY or QWERTY? -
➡️ The mole:
I’m going to remove the mole in the demo; it’s not really visually ready yet. -
➡️ Forest Timer:
The whole Forest area will be reworked to be more fun and better overall. -
➡️ Icons:
Yeah, the icons are pretty bad right now — they all come from an old cursor asset pack. New ones are planned. -
➡️ Music loop:
I’ve already fixed the music looping in the next patch. -
➡️ Someone pretending to be me:
Yes, I saw it. I’ve already deleted 5+ messages from someone pretending to be me and trying to scam Chop Chains players. DON’T CLICK those links.
If you want faster answers or the latest news, feel free to join the Discord — Itch comments are a bit slow. And I will never post download links in my own comments. -
➡️ Music:
Thanks! Though this probably won’t be the final soundtrack. -
➡️ Thanks!
Haha, thank you for the dedication! (Try typing “WOODMAX” while playing 😉)
Thanks a lot for all your feedback — it helps me a ton. For the past two weeks I’ve been trying to fix and improve things as fast as I can.
I hope you’ll enjoy the next patch!
Thanks! I'm fully into it full-time.
The Wishlist is finally here: https://store.steampowered.com/app/4139720/Chop_Chains/
Yes, it’s true that the buttons and checkmarks don’t follow the pixelated scheme, but like in Celeste and other games, we’ve decided to go with pixel art for the game elements and vector art for the UI, logos, etc.
For the Steam button, I’ll make it hide when you click on it. However, I think I’ll leave it on the screen each time you restart or reload the game, because it’s the most important thing for me.


































