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Alexis Gelin

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A member registered Feb 11, 2023 · View creator page →

Creator of

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And if you don't trust me come on Discord and we will send you the timelapse 

Just to clarify: all the artwork was made by our artist Clarisse, who hand-crafted every single visual element in the game. No AI was used for any of the graphics. Please take a moment to check the credits before assuming. We put a lot of heart into this project and it's a bit disheartening to see that work dismissed unfairly. 🙏

Okay it's fixed, thanks for the report!

After reviewing that, its a bug

Even with the auto swipe ? it's strange because with axe damage lvl max it should be enough, but okay im gonna reduce and make it easier

Really fun! The feeling when you collect 10+ fish feels sooooo nice! Looking forward to the full game 😁

Thanks for the feedbacks, early feedbacks like you helps me a lot tbh, i like the concept too but yes it’s missing something there 🫶

Thanks for your feedback!

We actually made this change on purpose. Some players were accidentally scrolling or panning the skill tree and then “losing” it when reopening the view. To prevent that, we decided to keep the zoom level unchanged, but automatically focus on the last upgrade purchased.

The idea is to make sure players don’t feel like the tree disappeared or opened in a completely unexpected spot. That said, we understand that for some players it can feel disruptive if you carefully positioned the tree where you wanted it.

We’ll keep an eye on the feedback and consider adding an option in the future to lock the tree position if there’s enough demand. Thanks again for taking the time to share your thoughts!

If it was on web Yes

❤️❤️❤️

On the demo there is only the Forest for the idle part but in the full game there is more so i might update that

Mobile demo require some ui changes ,

And for the moment i only have Google play licence, but mobile gonna coming after steam fest ;) 

🙏 Yes thanks for ur feedbacks it Will be fix in the next version ;) 

Hi, thanks for your feedbacks,a full map respawn is a great idea, i really love it, for the double spawn theere is already Skill for that, for the second phase idk tbh I prefer simple loop straight to the goal, the steam fest version Will add more challenge for players to deal with 

Once again thanks for playing!

I fixed all the minor bugs you mentioned. Thanks again — it’s these small details that make the game perfect!
It will be in the next version ;)

We didn't choose yet! But soon we will choose (We are gonna be like others incrementals)

Thanks a lot for the detailed feedback, and I’m glad to hear the Dutch translation is much better now 🙂

All three points are clear — especially the zoom behavior on the skill trees and the focus issue when reopening the Void tree. Those are definitely not intended and I’ll take a closer look at them. The green plus icon staying visible when nothing is available is also a good catch.

Thanks again for taking the time to report all of this, it really helps improve the demo 👍

Thanks for reporting this, that’s a really helpful catch.

You’re right — this is a browser-specific issue. On the web version, progress is currently saved only when the game explicitly triggers a save (for example via the save option in the settings menu or when the player leaves the game view properly).

That said, the flashing / zoomed screen is definitely not intended and counts as a real bug. 

Thanks again for taking the time to report it — it really helps improve the game.

Thanks for the feedback, I really appreciate you taking the time to share it.

The cyan (light blue) trees are meant to be a progression wall that becomes much smoother once you unlock the right upgrades in the Void skill tree. If that wasn’t clear while playing, then the game didn’t communicate that well enough, and that’s something I need to improve.

Your experience is totally valid, and I’m looking into better pacing and clearer guidance so this part doesn’t feel frustrating or like a hard stop. Thanks again for sharing your thoughts — it really helps.

Hello, 

Thanks! Im happy if the game feel relaxing to you and liked the demo ❤️

I'm personally not a pro with Mac Version, but on steam the version works well 🤔

Do you have extra message or info to help me investigate ?

in the future yes!

(1 edit)

I think it’s because of an update I made that reset the translation to your PC’s default language.

Okay, I wasn’t aware of this. I’ll fix it as soon as possible.

Thanks for the feedback, and sorry you ran into that bug with the Fortune upgrade!
You’re absolutely right — during development I only tested it with +100% Fortune (my bad 😅), so the issue slipped through.
I fixed it this morning and the latest version no longer has this problem.
Thanks again for pointing it out, it really helps! 🙏

Thanks !! Happy that you like this small adaptation 

Maybe the last demo update yes ! If there is no bug 

Thanks so much for the detailed feedback! 😄

A few updates based on your points:

  • I’m planning to buff The Forest, and later in the Void Skill Tree you’ll be able to upgrade the wood ratio.

  • I’ll fix the max Forest price, block the button when you’re at max, and add a 0.01s minimum for the timer so upgrades feel fair.

  • The Forest should have been reset properly — thanks for catching that.

  • Regarding the Add Million Wood command, in the full game it will behave differently and not directly affect the skill tree visuals.

  • The red dot issue on old upgrades still needs work.

  • About the Infinity Tree, yes — the higher-level upgrades weren’t demo content.

Really appreciate you going through everything — your thoughts on progression, costs, and unique wood mechanics are super helpful for improving the game! 🚀

Thanks a lot! Really appreciate the feedback 😄

  • For the demo, I think the spawn rate is already pretty fast, but I’ll keep an eye on it.

  • For Time Attack, I’m considering going back to a 5-minute total — I’m a bit wary of broken unlimited sessions, but it could definitely make the mode more challenging!

  • As for pausing time during the skill tree, I think for beginners or if the layout changes, it’s fine to give players a bit of time to read and plan. Otherwise, leaving it running could be a nice way to add pressure and keep the challenge up.

Thanks again, and fingers crossed for the Steam release! 🎮

Haha, wow, you’ve definitely been playing a lot 😆 Didn’t even think about that X)

wdym the game as debug in it ?

It’s coming soon, but this week we have some extra work besides this project to handle. Sorry for the wait.

But earlier in the development i tested here 

You cannot in the demo

Yep, just click 'More info', then hit 'Run anyway' next to 'Close'. That should let it launch without issues!

Si tu l’as fait une fois dans le menu, désolée, mais ça ne fonctionne qu’une seule fois. Je n’avais pas prévu que quelqu’un essaie depuis le menu. Il faudra attendre la prochaine version, ou alors supprimer ta sauvegarde et recommencer avec le cheat qui donne 1 million de bois de chaque.

Il faut écrire avec ton clavier quand tu es en jeu 

I think it’s because you did the cheat code before being in plains, like you did the cheat code in the menu and then Go to plains and boom 1 million to zéro but yes I Will fix this 


maybe there is a tutorial bug

Il suffit d’écrire avec son clavier ! Et il y a peut-être un autre cheat code mais je dis rien 

Oui, c’est vrai que sur les différentes images il y a plus de contenu. Je vais modifier ça pour que ce soit moins trompeur. Merci 🙏