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Alexis Gelin

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A member registered Feb 11, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, and sorry you ran into that bug with the Fortune upgrade!
You’re absolutely right — during development I only tested it with +100% Fortune (my bad 😅), so the issue slipped through.
I fixed it this morning and the latest version no longer has this problem.
Thanks again for pointing it out, it really helps! 🙏

Thanks !! Happy that you like this small adaptation 

Maybe the last demo update yes ! If there is no bug 

Thanks so much for the detailed feedback! 😄

A few updates based on your points:

  • I’m planning to buff The Forest, and later in the Void Skill Tree you’ll be able to upgrade the wood ratio.

  • I’ll fix the max Forest price, block the button when you’re at max, and add a 0.01s minimum for the timer so upgrades feel fair.

  • The Forest should have been reset properly — thanks for catching that.

  • Regarding the Add Million Wood command, in the full game it will behave differently and not directly affect the skill tree visuals.

  • The red dot issue on old upgrades still needs work.

  • About the Infinity Tree, yes — the higher-level upgrades weren’t demo content.

Really appreciate you going through everything — your thoughts on progression, costs, and unique wood mechanics are super helpful for improving the game! 🚀

Thanks a lot! Really appreciate the feedback 😄

  • For the demo, I think the spawn rate is already pretty fast, but I’ll keep an eye on it.

  • For Time Attack, I’m considering going back to a 5-minute total — I’m a bit wary of broken unlimited sessions, but it could definitely make the mode more challenging!

  • As for pausing time during the skill tree, I think for beginners or if the layout changes, it’s fine to give players a bit of time to read and plan. Otherwise, leaving it running could be a nice way to add pressure and keep the challenge up.

Thanks again, and fingers crossed for the Steam release! 🎮

Haha, wow, you’ve definitely been playing a lot 😆 Didn’t even think about that X)

wdym the game as debug in it ?

It’s coming soon, but this week we have some extra work besides this project to handle. Sorry for the wait.

But earlier in the development i tested here 

You cannot in the demo

Yep, just click 'More info', then hit 'Run anyway' next to 'Close'. That should let it launch without issues!

Si tu l’as fait une fois dans le menu, désolée, mais ça ne fonctionne qu’une seule fois. Je n’avais pas prévu que quelqu’un essaie depuis le menu. Il faudra attendre la prochaine version, ou alors supprimer ta sauvegarde et recommencer avec le cheat qui donne 1 million de bois de chaque.

Il faut écrire avec ton clavier quand tu es en jeu 

I think it’s because you did the cheat code before being in plains, like you did the cheat code in the menu and then Go to plains and boom 1 million to zéro but yes I Will fix this 


maybe there is a tutorial bug

Il suffit d’écrire avec son clavier ! Et il y a peut-être un autre cheat code mais je dis rien 

Oui, c’est vrai que sur les différentes images il y a plus de contenu. Je vais modifier ça pour que ce soit moins trompeur. Merci 🙏 

il suffit d’écrire avec son clavier ;) 

The skills and costs will be balanced in the next update, and every tree — except the first two — will have a unique mechanic. For now it’s just a demo, so none of the trees have special mechanics yet, except for the chest tree that gives a lot of resources when you chop it. The Forest will stay separate and will be upgradeable through the skill tree.

Overall, thank you for the feedback!

I didn’t fully understand your whole comment, but if I got it right: yes, the wood counter resets to 0 as soon as you harvest any. So the cheat doesn’t really help at the start.

And yeah, the cheat code is meant more for returning players, not for brand-new ones.

Maybe it will be the final twist 👀

Haha thank you!

I actually came up with the idea while I was supposed to be studying for my exams. I was getting really fed up, so to destress and disconnect a bit, I decided to make a game where you just cut trees.
There are already tons of mining games, so in my head the next logical step after mining was… trees.
And that’s how Chop Chain was born. 😄

  1. ➡️ About the Infinite Tree:
    The transition will come back later! For now, I prefer having the Infinite Tree inside the Plains — it gives more stimulation to tryhard and dedicated players instead of just waiting for trees to spawn.
  2. ➡️ Medium Logs:
    All the logs will be completely redrawn by an artist, don’t worry.

  3. ➡️ Number keys issue:
    You need to be in fullscreen for that to work. Which keyboard are you using, AZERTY or QWERTY?

  4. ➡️ The mole:
    I’m going to remove the mole in the demo; it’s not really visually ready yet.

  5. ➡️ Forest Timer:
    The whole Forest area will be reworked to be more fun and better overall.

  6. ➡️ Icons:
    Yeah, the icons are pretty bad right now — they all come from an old cursor asset pack. New ones are planned.

  7. ➡️ Music loop:
    I’ve already fixed the music looping in the next patch.

  8. ➡️ Someone pretending to be me:
    Yes, I saw it. I’ve already deleted 5+ messages from someone pretending to be me and trying to scam Chop Chains players. DON’T CLICK those links.
    If you want faster answers or the latest news, feel free to join the Discord — Itch comments are a bit slow. And I will never post download links in my own comments.

  9. ➡️ Music:
    Thanks! Though this probably won’t be the final soundtrack.

  10. ➡️ Thanks!
    Haha, thank you for the dedication! (Try typing “WOODMAX” while playing 😉)

Thanks a lot for all your feedback — it helps me a ton. For the past two weeks I’ve been trying to fix and improve things as fast as I can.
I hope you’ll enjoy the next patch!

Hi! Thanks for your feedback 😊. Could you explain a bit more about the issue? For example, what device and OS you’re using, and exactly what happens before the crash? It’ll help me fix it faster!

Yes, that’s true, they don’t trigger chains right now—I’ll fix that using the old logic. And for the visual glitch, I think it happens when the trees respawn too quickly or get destroyed too fast, I’ll look into that too.

Thanks a lot for all your feedback!

The Infinity Tree is actually a tree that instantly respawns somewhere else on the plains every time you cut it. That’s why it looks like it breaks without giving anything new — but it’s meant to reappear immediately in another spot.

We'll work on improving that in the future!

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Very weird — it works fine when I click outside or Alt+Tab!
If you can record a sequence showing the bugs next time it happens, it could help me.

is it just the cursor or everything ? 

I didn't advertise once; it's only the algorithm and the players.

After the PC release, I think — but no date yet.

Hey, sorry to hear that. Could you send me a screenshot of the issue? I don’t really see where the bug is.

there is one it’s the Win32 build ;) 

Thanks! I'm fully into it full-time.  

The Wishlist is finally here: https://store.steampowered.com/app/4139720/Chop_Chains/

If you don’t save, yes—it will reset, sorry! On Windows it’s safer, but I’ll improve the save button so it shows a red indicator when your progress hasn’t been flushed.

Yes, it’s true that the buttons and checkmarks don’t follow the pixelated scheme, but like in Celeste and other games, we’ve decided to go with pixel art for the game elements and vector art for the UI, logos, etc.
For the Steam button, I’ll make it hide when you click on it. However, I think I’ll leave it on the screen each time you restart or reload the game, because it’s the most important thing for me.

Yep, that's on the way! 🌳

Yeah, that's exactly what I've been thinking about the past few days 😄. I'm considering either a system that converts wood into higher-tier wood, or an infinite upgrade for the higher-level woods. Thanks for the feedback—it really helps!

Yes, the skill system took some time to configure, but it was totally worth it. Thank you!

Perfect!

Thank you so much! 😊 I’m really glad you’re enjoying it!