Needs balance, prestige generation could be a bit kinder, there's a lot of bullshit dead ends, thought the ghost would be more helpful than he is (such as being able to do two things at once, or saving a copy of your previous queue of actions to do - also a pain that it stops after the first enemy and you have to find the head to restart it), would be good if auto complete had the number of completions/max at the top of the screen
A lot of the stats are just useless? Venom, strength, flight, fear - it gives the wrongful impression there's more to do than there is which is just aggravating and leaves a sour taste, whether post game trying to finish it out or still in the process of exploring chasing down the wings path
Barrier techs being a time sink that is never improved is pretty sad. Perhaps they would not be so bad if we had more prestige resources to spend on things like mana or power but alas that's not the case - aside from future patches, is there any reason to actually restrict our prestige? If this was possibly a one and done before it got so popular, it seems insane to have hundreds and hundreds of prestige levels available, when a 15 or 20 minute run gets you like.. one point, maybe one and a half, if you don't botch it and waste half an hour
Yeah, it's an ok game, needs some work, good luck
Would probably check out chapter 2 but do hope additional content to be more fleshed out than this
The dev really should've made it so that the different stats all add to Power instead of Power being a completely separate metric. Wouldn't even require much in the way of rebalancing, given you could easily add for example fangs to the wolves and claws to the bear, convert Power to other stats on nodes where you normally get more Power than the secondary stat, and they'd mostly be done.