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skryth

50
Posts
1
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A member registered Jun 30, 2022

Recent community posts

Turning off camera motion doesn't stop the camera from moving around, and the way it jerkily snaps back and forth when moving is extremely nauseating.

The dev really should've made it so that the different stats all add to Power instead of Power being a completely separate metric. Wouldn't even require much in the way of rebalancing, given you could easily add for example fangs to the wolves and claws to the bear, convert Power to other stats on nodes where you normally get more Power than the secondary stat, and they'd mostly be done.

Would it be possible, maybe as an unlockable upgrade, to have the Shadow Slave queue up singular actions on a node, possibly with right-click, instead of looping the node to completion? That way, for example, when speedrunning the Evolve ending to farm Essence, you can queue up exactly as much crystals as you need without having to manually keep watch to not waste time.

The crazy thing about Wings is that you only need 1 level for a single ending. You'll need to build a bunch of movement from other mandatory sources for the one ending where Devour Fairy is mandatory anyways, so what even is the point of it existing? It's essentially a 20 second tax for the dungeonmaster ending...

Stop being a murderhobo and talk to the villagers.

Roc Shell stops working randomly. Sometimes it's several minutes into a run, sometimes it's only a few seconds.

Also, unlocking Aegistrike does nothing. All the other skills unlock normally, but when I purchase Aegistrike, no new skills get added to the list.

Found an exploit. If you open the zone menu while you're portaling, you can teleport to areas you haven't unlocked yet by selecting them before the screen fades to black.

The fastest way to gain crystals is to start a run and immediately quit. You get 1 crystal for a couple seconds of clicking. Perhaps a minimum score before you start earning crystals would be a good idea?

Bit of a bug/oversight. If you split double aces or tens and get a Blackjack with one of the new hands, it prevents you from playing the non-Blackjack hand. Split a pair of aces, got Blackjack on one, and a third ace on the other, and was forced to lose the double ace hand because the blackjack overrode my ability to play.

It would be nice if once you unlock the Subdimensional Market it showed the Copper Coin value of items in the Resources tab.

Leg shaking worse than the PC watching their supplies dwindle on the way to Astrape.

Month and a half since the last bug fix, and I keep checking the page hoping for a new crumb of an update. The worst part of finding a new in development game like this that really grabs you is having to wait for more content. I can't wait for the next part! You left so many more crumbs for new stuff in the last update, and it's left me hungry for more!

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Could I make a minor aesthetic design request? Could you make the black dot and trail that swirls around the white convergence a rainbow instead? I think it'd be a really nice touch that matches the themes of the game really well.

Edit: Also, there is a major bug where if you click on another tab and then back, it'll count as going offline for over 8 hours, instantly filling all of your mixers.

I would say overpowered is an understatement. They just scale so much better and faster than Swordsman does, both offensively and defensively.

You need to make Health more valuable. Because Defense is a flat damage reduction, and it is perfectly possible to outscale enemy damage at every stage with every class, Defense is wildly more valuable than Health. To the point it is not worth putting Health higher than maybe 5%. The difference in value is just that big. Add a derivative stat to Health like passive HP regen or something that helps bring it more in-line with other stats, or maybe add skills that scale with Health.

Also, can I please get a "Sell All" button?

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Install the generator at Talos. Head to Larion. Take a single power cell from the rover. Use the cell to power up Larion. Stock up on water bottles from the Rover Purifier inside of Larion, as well as Ration Packs. The single power cell will give you more than enough time to get 5. Make sure to turn off auto-use water bottles. While the water bottles are generating, go outside and pick up the fuel cells for the generator. Once you're fully stocked, return to Talos and stock up on water pouches and food items inside.

Now you turn on water bottles and turn off water pouches, then head to the dam. Pick up the water bottles and glacier samples from the crates. Unless this is your first time picking up the crates, it should be a net positive water accumulation, especially if you have unlocked the combined action for them. Then, just head straight to Astrape.

It might take a cycle or two to get to Astrape with this setup, but after a couple cycles, especially once you unlock the Dam>Astrape combined action, it's faster than stopping at Santorini instead.

Haven't thought about this game in ages. Heard you basically restarted from scratch. Is that true? Is the game at least still a love letter to casual fanservice, with ample cleavage and low angle pantyshots in basically every scene? Cuz honestly, it was the main reason I was watching this game back in the day.

Even if you can make it to Santorini from Talos without stopping at Laurion, you shouldn't anyways. Since Santorini is on a fixed timer, and you can only get so much done in one loop anyways, stopping at Laurion and performing a handful of tasks will actually save you time in the long run once you get serious with Astrape, even if the Santorini portion will take you an extra couple loops because of it. Astrape is unforgiving in its early attempts, so getting the time of gathering resources and fiddling with systems shaved down during the Santorini portion will save you tons in the long run. Trust me...

Especially the 50 editions of the first two books. I gave up around 30. It's just too tedious and time consuming for too little reward.

Wooo, it's finally here! Time to restart the game from scratch for a 5th time! I have been itching to do another playthrough, and this was perfect timing!

That's what I thought would happen. The first Infinity does give you 2 points per level, but the subsequent Tiers of Infinity don't increase it. Was honestly disappointed when I realized it didn't give another point...

If there is one relatively minor change I could get you to make, after a reset, whether Ascending, Rebirthing, leaving the Abyss, or hitting Infinity, please disable the GCNP. Nothing more frustrating than realizing you forgot to disable it and have been sitting at Stage 1 for the past 5 minutes...

The infinite leveling you unlock for the Tree after reaching Infinity is a fundamentally broken system. The high costs and low Infinite scaling for every single skill except Strength makes activating it for 95% of a run useless. Strength is the only one that is stronger with Infinite active, at least until you unlock Tier 5 Tree, where Strength's base scaling is high enough to surpass Infinite scaling. At that point it becomes worthless to activate any Infinite because, even if there were a Perk that becomes viable to activate Infinite scaling for, it's more valuable to keep the excess points for The Lord than to spend them.

And this makes the fact that every tier of Infinity lets you activate another Infinite scaling in the Tree the most worthless unlock in the entire game. If one Infinite is bordering on useless, then a second actually is useless, let alone a third or more...

You need to lower the cost for each level of Infinite for other Perks or increase their scaling. Otherwise this system is a complete waste.

Got an error when being killed by Tory.

ERROR in action number 1

of Step Event0 for object obj_player:

Unable to find instance for object index 31

at gml_Object_obj_player_Step_0

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They actually changed it in the recent update. The Stage you can no longer change your buffs is now 10+(10xAbyss Tier).

Found an oversight. Previously, the game would export your save as a .json. Now, the game exports as a .enc. However, when trying to import, it only searches for .json files. You have to manually switch to show all files in order to import your save, as otherwise the .enc file will not show up. It can also still read and load older .json saves.

Please change how Combo and Conquer interact with Space. Starting a Space battle resets your Combo count and Conquer timer, making both of these Buffs all but useless once you unlock Space.

Formations show up as togglable symbols on the Hero stat box in the Combat screen.

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I feel stuck at Abyss T1, Rebirth T10. Over the past few days I've been grinding Rebirth Points pretty actively and I'm only just getting to 1000 Points. Somewhere between 200 and 1000 points there needs to be some scaling increase because the grind to 1250 to get the increased Rebirth Point scaling just feels awful.

I would love a proper stats screen. Keeping track of my crit rate and damage, damage multiplier, xp multiplier, buff xp multiplier, etc becomes overly cumbersome the further into the game I get.

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Update: T2 Overkill stopped working for some reason. I stopped getting bonus kills at 100 max level. T3 does work, and I'm pretty sure it stacks additively with T1 and presumably T2 if it worked. At 191 max level, I should be getting 6, 1 for the initial kill, 1 for T1, 1 from T2, 3 from T3, but am only getting 5 kills. T4 gives you XP and Weapon chance for the overkills, but also costs 10m xp, so have fun unlocking it...

Edit: Also, I was wrong about Sniper T2. It activates whenever you crit, regardless of your crit chance. And it calculates weird, as it seems to be doing less than double. It looks to actually be 1.5x.

100% agree. It's the only curse that feels unfair.

Hey, hope things are going well with the devtool your building to help with balancing updates. You said you had a vacation scheduled for early May. Hope you have fun! I'm really looking forward to the next update, but don't feel rushed. Take all the time you need!

Overkill T1 adds +1 to the kill tally whenever you kill an enemy. Overkill T2 adds an extra +1 to the kill tally for every 100 max levels you have, and T3 adds +1 every 50 max levels. Its only use is to run through Stages faster to grind Ascension Shards.

Sniper T2 doubles your damage if your crit chance is over 100%. No clue what Sniper T3 does exactly though...

I don't think there is a single situation where I would use Formation[T1]. Double HP at the cost of halved ATK and DEF is completely worthless.

Could you add a hover tooltip to the curses on the Combat screen? It's annoying having to swap to the Amulet screen every time I wanna refresh my memory on what each Curse does.

Finally got past Stage 21 and Stage 22 completed in a tenth of the time. There is definitely some bug with Stage 21 that causes progress to reset.

Pushing through to Stage 25 is becoming impossible because my progress keeps resetting in Stage 21. I'll finish a Zone and it'll just restart the same Zone instead of going to the next one. I've watched it complete Zone 3/5 six times in a row, and when it finally changed to 4/5 it started happening again!

The Emotional Support Metal Sheets are back! It made me irrationally happy to see that you could still collect the leftover 5 sheets after unlocking the fast rover repair options.

Tried to time having the Mining Area door opened when I ran out of power while drilling the Obelisk, and was disappointed that it still automatically closed with no power. It makes no sense that the unpowered door is still closing on its own.