Turning off camera motion doesn't stop the camera from moving around, and the way it jerkily snaps back and forth when moving is extremely nauseating.
skryth
Recent community posts
The dev really should've made it so that the different stats all add to Power instead of Power being a completely separate metric. Wouldn't even require much in the way of rebalancing, given you could easily add for example fangs to the wolves and claws to the bear, convert Power to other stats on nodes where you normally get more Power than the secondary stat, and they'd mostly be done.
Would it be possible, maybe as an unlockable upgrade, to have the Shadow Slave queue up singular actions on a node, possibly with right-click, instead of looping the node to completion? That way, for example, when speedrunning the Evolve ending to farm Essence, you can queue up exactly as much crystals as you need without having to manually keep watch to not waste time.
The crazy thing about Wings is that you only need 1 level for a single ending. You'll need to build a bunch of movement from other mandatory sources for the one ending where Devour Fairy is mandatory anyways, so what even is the point of it existing? It's essentially a 20 second tax for the dungeonmaster ending...
Bit of a bug/oversight. If you split double aces or tens and get a Blackjack with one of the new hands, it prevents you from playing the non-Blackjack hand. Split a pair of aces, got Blackjack on one, and a third ace on the other, and was forced to lose the double ace hand because the blackjack overrode my ability to play.
Month and a half since the last bug fix, and I keep checking the page hoping for a new crumb of an update. The worst part of finding a new in development game like this that really grabs you is having to wait for more content. I can't wait for the next part! You left so many more crumbs for new stuff in the last update, and it's left me hungry for more!
Could I make a minor aesthetic design request? Could you make the black dot and trail that swirls around the white convergence a rainbow instead? I think it'd be a really nice touch that matches the themes of the game really well.
Edit: Also, there is a major bug where if you click on another tab and then back, it'll count as going offline for over 8 hours, instantly filling all of your mixers.
You need to make Health more valuable. Because Defense is a flat damage reduction, and it is perfectly possible to outscale enemy damage at every stage with every class, Defense is wildly more valuable than Health. To the point it is not worth putting Health higher than maybe 5%. The difference in value is just that big. Add a derivative stat to Health like passive HP regen or something that helps bring it more in-line with other stats, or maybe add skills that scale with Health.
Also, can I please get a "Sell All" button?
Install the generator at Talos. Head to Larion. Take a single power cell from the rover. Use the cell to power up Larion. Stock up on water bottles from the Rover Purifier inside of Larion, as well as Ration Packs. The single power cell will give you more than enough time to get 5. Make sure to turn off auto-use water bottles. While the water bottles are generating, go outside and pick up the fuel cells for the generator. Once you're fully stocked, return to Talos and stock up on water pouches and food items inside.
Now you turn on water bottles and turn off water pouches, then head to the dam. Pick up the water bottles and glacier samples from the crates. Unless this is your first time picking up the crates, it should be a net positive water accumulation, especially if you have unlocked the combined action for them. Then, just head straight to Astrape.
It might take a cycle or two to get to Astrape with this setup, but after a couple cycles, especially once you unlock the Dam>Astrape combined action, it's faster than stopping at Santorini instead.
Haven't thought about this game in ages. Heard you basically restarted from scratch. Is that true? Is the game at least still a love letter to casual fanservice, with ample cleavage and low angle pantyshots in basically every scene? Cuz honestly, it was the main reason I was watching this game back in the day.
Even if you can make it to Santorini from Talos without stopping at Laurion, you shouldn't anyways. Since Santorini is on a fixed timer, and you can only get so much done in one loop anyways, stopping at Laurion and performing a handful of tasks will actually save you time in the long run once you get serious with Astrape, even if the Santorini portion will take you an extra couple loops because of it. Astrape is unforgiving in its early attempts, so getting the time of gathering resources and fiddling with systems shaved down during the Santorini portion will save you tons in the long run. Trust me...
The infinite leveling you unlock for the Tree after reaching Infinity is a fundamentally broken system. The high costs and low Infinite scaling for every single skill except Strength makes activating it for 95% of a run useless. Strength is the only one that is stronger with Infinite active, at least until you unlock Tier 5 Tree, where Strength's base scaling is high enough to surpass Infinite scaling. At that point it becomes worthless to activate any Infinite because, even if there were a Perk that becomes viable to activate Infinite scaling for, it's more valuable to keep the excess points for The Lord than to spend them.
And this makes the fact that every tier of Infinity lets you activate another Infinite scaling in the Tree the most worthless unlock in the entire game. If one Infinite is bordering on useless, then a second actually is useless, let alone a third or more...
You need to lower the cost for each level of Infinite for other Perks or increase their scaling. Otherwise this system is a complete waste.
Found an oversight. Previously, the game would export your save as a .json. Now, the game exports as a .enc. However, when trying to import, it only searches for .json files. You have to manually switch to show all files in order to import your save, as otherwise the .enc file will not show up. It can also still read and load older .json saves.
I feel stuck at Abyss T1, Rebirth T10. Over the past few days I've been grinding Rebirth Points pretty actively and I'm only just getting to 1000 Points. Somewhere between 200 and 1000 points there needs to be some scaling increase because the grind to 1250 to get the increased Rebirth Point scaling just feels awful.
Update: T2 Overkill stopped working for some reason. I stopped getting bonus kills at 100 max level. T3 does work, and I'm pretty sure it stacks additively with T1 and presumably T2 if it worked. At 191 max level, I should be getting 6, 1 for the initial kill, 1 for T1, 1 from T2, 3 from T3, but am only getting 5 kills. T4 gives you XP and Weapon chance for the overkills, but also costs 10m xp, so have fun unlocking it...
Edit: Also, I was wrong about Sniper T2. It activates whenever you crit, regardless of your crit chance. And it calculates weird, as it seems to be doing less than double. It looks to actually be 1.5x.
Overkill T1 adds +1 to the kill tally whenever you kill an enemy. Overkill T2 adds an extra +1 to the kill tally for every 100 max levels you have, and T3 adds +1 every 50 max levels. Its only use is to run through Stages faster to grind Ascension Shards.
Sniper T2 doubles your damage if your crit chance is over 100%. No clue what Sniper T3 does exactly though...
Pushing through to Stage 25 is becoming impossible because my progress keeps resetting in Stage 21. I'll finish a Zone and it'll just restart the same Zone instead of going to the next one. I've watched it complete Zone 3/5 six times in a row, and when it finally changed to 4/5 it started happening again!