Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

I loved the hit feedback, made it a lot more juicy. I just hoped the same was done with the collectables. There was no sfx or vfx that showed me something happened. I also really liked the asteroids idea, hoped it'd hit the enemies too (makes sense right?)... would have made it even more fun.  :|

You did really well expanding the game that the course taught though!

(5 edits) (+1)

Thanks for playing, glad you liked it! :-)

There is a sfx when picking up powerups, just not health pickups. But yeah, some vfx and maybe a slight screen shake would have made it even better :-) When you pickup powerups though, it gets added to the active powerups UI below the vitals UI :-)

I wanted enemies to be able to get hit by asteroids, but was unsure if I should do it or not.

Tbh I was 100% on my own on this game, I didn't watch the Laser Defender section, I have actually barely watched the course :-D I only used kenney's assets due to the lack of skills in art, but I have years of C# programming experience though :-)

Thanks again for playing, and feedback :-)

(+1)

Oh I did not hear it. Yea some vfx (particles maybe?) would've been great, but that's something you can add latter to make it juicier! (I think screen shake is not so good when picking up collectables though).

I like the idea about hitting them too, adds a variety and it's a good/bad thing when they come. You have to pay attentioon to them, but also means that the enemies will be more vunerable too. But who am I to say haha, just an oppinion.

Whaaaat?! That's even better than! You did a really good job on the game, had a lot of fun with it and it feels polished.

Yea, making it on your own it's really hard but rewarding. I did that on mine too. There are a lot of things we whish to add or to do differently huh?

 Like I said, you did great! o/

(2 edits)

"Yea, making it on your own it's really hard but rewarding. I did that on mine too. There are a lot of things we whish to add or to do differently huh?"

Definitely, I just wish I had more experience with art so I could make something more unique.

" Like I said, you did great! o/"

Thanks, you too. Really impressed with yours, I could see myself playing it again if you decide to make it even more complete than it already is (I saw you mentioned that you were thinking about doing it) :-)

(+1)

Definitely, I just wish I had more experience with art so I could make something more unique.

Ooh, just try it! I had no experience with art/pixel art before this jam. It's a matter of try, error, redo, improve. Using references and taking some basic courses helps A LOT!  I'll probably do an article requested by Yang Pulse about how I did it and if you are interested check it out! Maybe you can get something from it. :)

Thanks, you too. Really impressed with yours, I could see myself playing it again if you decide to make it even more complete than it already is (I saw you mentioned that you were thinking about doing it) :-)

Thanks buddy, that's really cool to hear! I'll certainly do, already planning a checkpoint and some other updates! o/ 

"Ooh, just try it! I had no experience with art/pixel art before this jam. It's a matter of try, error, redo, improve. Using references and taking some basic courses helps A LOT!"

That's awesome, I might just do that. I did have a few attempts a long time ago, but I stopped all of the sudden. I want to get started again, because I really want to learn, and hopefully keep doing it without stopping  :-) I do have experience with basic 3D art, but my desire lies mostly with 2D :-)

"I'll probably do an article requested by Yang Pulse about how I did it and if you are interested check it out! Maybe you can get something from it. :)"

I'm very interested. Where are you going to post the article? :-)