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This game crept up on me for fun. It took me a while to figure out the UI—some things don't communicate unusable states or which are interactive vs purely indicators that well—but once I got my head around that I had a lot of fun. 

One thing I'm trying to focus on with my own games (and didn't do very well with in this game jam) is giving the player interesting decisions to make on a regular basis. Your game was great for this. Even when the enemy was defeated I had to choose whether to keep fighting or heal and upgrade. Then, I had to choose upgrades, and which new skills to take on and sacrifice. Always keeping me thinking and questioning. Great work! 

Loved the unique art, but the UI didn't match it so much. I found the font hard to read and something a little more organic would've fit nicer. For all that it is holy (if you update the UI) don't choose something like Papyrus, Comic Sans, Markerfelt etc. haha

Anyway, great mood, I liked the music too. Was the theme SCP?

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Hi!

I'm happy you thought the game had interesting decisions moments because it was one of the thing I was worried about. I tried to get inspiration from Sid Meier's interesting decision GDC talk. To be honest, the game had poor decision making right until the last 2-3 days where I managed to balance the game a bit better.

Absolutely with you about the UI and the font used. Not readable and confusing. And you're not the only one to tell me that.

And the music is just a track I put together quickly with samples from a weird machine called Nightmare Instrument.

Thanks for playing and commenting!

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Congrats on the late change then. It really paid off. Sid's talk is great, I try to remember that too.

I googled the nightmare machine and found this intrument called the Apprehension Engine. That thing is amazing and makes some horrifying sounds! 

Again, great work, dude. It was a lot of fun.

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Yes it was that machine! I grabbed a video on youtube and cutted some slices to make instruments. + other sounds ofc.

Thanks for the comments! Cheers!