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A jam submission

Wrath of the Bionic BarbarianView game page

Submitted by TeamZombieFrog — 6 days, 21 hours before the deadline
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Wrath of the Bionic Barbarian's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#352.1122.370
Art Direction#371.8152.037
Game Play / Game Feel#381.6171.815
Presentation (on itch.io)#381.5511.741
Overall#381.5471.735
Level Design#381.5181.704
Innovation / Experimentation#391.0561.185
Storytelling#391.1551.296

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Tobias Norén - Producer, Emil Dymek - Programmer, Momin Chowdhury - Project Manager, Ula Wąsik - 2D artist, Special thanks to Joy Goldar for helping out with Music

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Comments

(+1)

Cool! I see lots of character here, and I really appreciate that you've alotted time to creating the cool visual setting to this game. Where your short production time might make it hard to write a fleshed out story you're instead telling it through the striking artworks and small details placed around the map. This world feels interesting for sure, and I'm intrigued to learn more about it. 

A tutorial that is short, simple and to the point would do you good. I read that there's supposed to be a dash, and I sure didn't find it! I also found a pentagram that I thought that I could interact with, but I wasn't able to. Try to make sure that a player don't miss out on the features you've put your time and care in!

The game was fun whenever I had lots of enemies to shoot at,  I honestly wish there was more of them! 

Good job!

(+1)

Cool artwork. Didn't know the controls, so I didn't find out that I could dash until the second playthrough. Logo is amazing!

(+1)

Music that fits the fast paced action, and nice art details of the rooms that is fitting the enemies. The player character sometimes cut through some of the wall-assets, and I got confused if it was any power-ups. In the second level I was missing the cursor and UI. The balance of the leves was good and it felt like a natural progression of enemies getting more and more. Good job!

Developer

Thank you for ur feedback, we will look into the missing UI proble

Somewhere on that map there must be more bullets, but gawd knows where..!

Developer

Thank you for your comment, we will look into it!!