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Music that fits the fast paced action, and nice art details of the rooms that is fitting the enemies. The player character sometimes cut through some of the wall-assets, and I got confused if it was any power-ups. In the second level I was missing the cursor and UI. The balance of the leves was good and it felt like a natural progression of enemies getting more and more. Good job!

Thank you for ur feedback, we will look into the missing UI proble