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Hi there!

I really did not understanding what you are saying. 

but I noticed that it moves actor face window along with UI gauges when changing the face

- My plugin is doing that? It is moving the actor face window with the gauges on the window? I don't think it is possible.

I know that it's caused by me changing some UI X and Y axes through separate plugins and VisuMZ, but it seems that it overwrites those when changing faces

- It does not overwrite anything. That is probably something these other plugins are doing. My plugin does not mess with anything related to coordinates of the window or where the face will be drawn inside a window. It only changes the face file or face index that will be used according to what is happening in the battle.

Therefore, I can't answer your question because there is no place on my code you can look for or mess with that can have any influence on the position of the windows, faces or gauges.

I tested it out with disabling and enabling the plugin, and when disabled nothing like this happens. I know that plugin's code has no mentions of X or Y directly, so I assume the reason could be when it adresses something like Game_Actor data, which makes it default to regular settings? I also heard that there might be something related to padding. I can't be sure I understand how this plugin works for certain, so any help would be appreciated. Thanks.