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Fair question! Skirmisher and Siege Spec are the two remaining talents on the to-do list. We’ll definitely have them by the end of the Kickstarter delivery date of next March, but they’ve both proven to be uniquely squirrelly so I keep waiting to see if working on other things solves them.

Specifically for Skirm 2: since LT has dropped the concept of declaring Skirmish vs Barrage in favor of an action points system, there’s no clean way to tell if your first attack on a turn should be eligible for the movement. Plus it needs to stack with Hunter 1’s lunge which is difficult for technical reasons.

Both are theoretically possible to overcome but we’ve been prioritizing lower hanging fruit first.

(2 edits)

sorry in advance if I'm a moron, my coding experience is a tad rusty

what if you give the option to do the movement before other choices, then if they opt in to the move they lose the ability to make a second skirmish, akin to how ordinance works

to rephrase: instead of removing the option to move because you barraged, you remove the option to barrage because you moved?

the hunter situation is much harder for me to think about, due to future compatibility

having a separate button for "attack but you use your talent first/second" like the jump jets feels clunky, but might work


edit: realised what the other person said covers half of this anyway, my bad