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link4Zpros

7
Posts
4
Topics
A member registered 44 days ago

Recent community posts

self-explanatory, the osiris nhp is missing ai tag

Sorry if i'm just blind, but i can't find where it labels how many charges you have left in your Ammo Case when you use it, also, i didnt see it in the list of things i can choose when doing system trauma (I had only used 1 out of 6 charges, assuming its actually keeping track)

This is awesome! sorry for being annoying!

Just double checking which errata made the bombard size 2, if at all

i've been looking and all i can find is that it's meant to size 1

is okay, i like long answers, helps provide context

(2 edits)

sorry in advance if I'm a moron, my coding experience is a tad rusty

what if you give the option to do the movement before other choices, then if they opt in to the move they lose the ability to make a second skirmish, akin to how ordinance works

to rephrase: instead of removing the option to move because you barraged, you remove the option to barrage because you moved?

the hunter situation is much harder for me to think about, due to future compatibility

having a separate button for "attack but you use your talent first/second" like the jump jets feels clunky, but might work


edit: realised what the other person said covers half of this anyway, my bad

I was in the combat editor thing when I realized I couldn't make an overhang, (to restrict flying or certain sized mechs)
I'm unsure if it's intentional
PS: i know the R button lets us see a top down view, (learned by accident!) but are there buttons for north, south, east, west views? not on the diagonal, but just, seeing different sides of the cube